inline wxPoint2DInt& wxPoint2DInt::operator=(const wxPoint2DInt& pt)
{
- m_x = pt.m_x;
- m_y = pt.m_y;
+ if (this != &pt)
+ {
+ m_x = pt.m_x;
+ m_y = pt.m_y;
+ }
return *this;
}
inline wxPoint2DDouble& wxPoint2DDouble::operator=(const wxPoint2DDouble& pt)
{
- m_x = pt.m_x;
- m_y = pt.m_y;
+ if (this != &pt)
+ {
+ m_x = pt.m_x;
+ m_y = pt.m_y;
+ }
return *this;
}