::SetGWorld( oldWorld, oldGDHandle );
wxCFRef<HIShapeRef> tempShape( HIShapeCreateWithQDRgn(tempRgn ) );
m_refData = new wxRegionRefData(tempShape);
::SetGWorld( oldWorld, oldGDHandle );
wxCFRef<HIShapeRef> tempShape( HIShapeCreateWithQDRgn(tempRgn ) );
m_refData = new wxRegionRefData(tempShape);