// implementation only
#define wxASSERT_VALID_INDEX(i) \
- wxASSERT_MSG( (size_t)(i) <= Len(), _T("invaid index in wxString") )
+ wxASSERT_MSG( (size_t)(i) <= Len(), _T("invalid index in wxString") )
// ----------------------------------------------------------------------------
// constants
void Reinit() { GetStringData()->Unlock(); Init(); }
// memory allocation
- // allocates memory for string of lenght nLen
- void AllocBuffer(size_t nLen);
+ // allocates memory for string of length nLen
+ bool AllocBuffer(size_t nLen);
// copies data to another string
- void AllocCopy(wxString&, int, int) const;
+ bool AllocCopy(wxString&, int, int) const;
// effectively copies data to string
- void AssignCopy(size_t, const wxChar *);
+ bool AssignCopy(size_t, const wxChar *);
// append a (sub)string
- void ConcatSelf(int nLen, const wxChar *src);
+ bool ConcatSelf(int nLen, const wxChar *src);
// functions called before writing to the string: they copy it if there
// are other references to our data (should be the only owner when writing)
- void CopyBeforeWrite();
- void AllocBeforeWrite(size_t);
+ bool CopyBeforeWrite();
+ bool AllocBeforeWrite(size_t);
// if we hadn't made these operators private, it would be possible to
// compile "wxString s; s = 17;" without any warnings as 17 is implicitly
public:
// constructors and destructor
// ctor for an empty string
- wxString() { Init(); }
+ wxString() : m_pchData(NULL) { Init(); }
// copy ctor
- wxString(const wxString& stringSrc)
+ wxString(const wxString& stringSrc) : m_pchData(NULL)
{
- wxASSERT( stringSrc.GetStringData()->IsValid() );
+ wxASSERT_MSG( stringSrc.GetStringData()->IsValid(),
+ _T("did you forget to call UngetWriteBuf()?") );
if ( stringSrc.IsEmpty() ) {
// nothing to do for an empty string
// ctor takes first nLength characters from C string
// (default value of wxSTRING_MAXLEN means take all the string)
wxString(const wxChar *psz, size_t nLength = wxSTRING_MAXLEN)
- { InitWith(psz, 0, nLength); }
+ : m_pchData(NULL)
+ { InitWith(psz, 0, nLength); }
wxString(const wxChar *psz, wxMBConv& WXUNUSED(conv), size_t nLength = wxSTRING_MAXLEN)
- { InitWith(psz, 0, nLength); }
+ : m_pchData(NULL)
+ { InitWith(psz, 0, nLength); }
#if wxUSE_UNICODE
// from multibyte string
#else // ANSI
// from C string (for compilers using unsigned char)
wxString(const unsigned char* psz, size_t nLength = wxSTRING_MAXLEN)
- { InitWith((const char*)psz, 0, nLength); }
+ : m_pchData(NULL)
+ { InitWith((const char*)psz, 0, nLength); }
#if wxUSE_WCHAR_T
// from wide (Unicode) string
// from wxCharBuffer
wxString(const wxCharBuffer& psz)
- { InitWith(psz, 0, wxSTRING_MAXLEN); }
+ : m_pchData(NULL)
+ { InitWith(psz, 0, wxSTRING_MAXLEN); }
#endif // Unicode/ANSI
// dtor is not virtual, this class must not be inherited from!
if ( !GetStringData()->IsEmpty() )
Reinit();
- wxASSERT( GetStringData()->nDataLength == 0 ); // should be empty
- wxASSERT( GetStringData()->nAllocLength == 0 ); // and not own any memory
+ wxASSERT_MSG( !GetStringData()->nDataLength &&
+ !GetStringData()->nAllocLength,
+ _T("string should be empty after Clear()") );
}
// contents test
// get last character
wxChar Last() const
- { wxASSERT( !IsEmpty() ); return m_pchData[Len() - 1]; }
+ {
+ wxASSERT_MSG( !IsEmpty(), _T("wxString: index out of bounds") );
+
+ return m_pchData[Len() - 1];
+ }
+
// get writable last character
wxChar& Last()
- { wxASSERT( !IsEmpty() ); CopyBeforeWrite(); return m_pchData[Len()-1]; }
+ {
+ wxASSERT_MSG( !IsEmpty(), _T("wxString: index out of bounds") );
+ CopyBeforeWrite();
+ return m_pchData[Len()-1];
+ }
/*
So why do we have all these overloaded operator[]s? A bit of history:
wxString& operator=(const wxChar *psz);
#if wxUSE_UNICODE
// from wxWCharBuffer
- wxString& operator=(const wxWCharBuffer& psz) { return operator=((const wchar_t *)psz); }
+ wxString& operator=(const wxWCharBuffer& psz)
+ { (void) operator=((const wchar_t *)psz); return *this; }
#else // ANSI
// from another kind of C string
wxString& operator=(const unsigned char* psz);
wxString& operator=(const wchar_t *pwz);
#endif
// from wxCharBuffer
- wxString& operator=(const wxCharBuffer& psz) { return operator=((const char *)psz); }
+ wxString& operator=(const wxCharBuffer& psz)
+ { (void) operator=((const char *)psz); return *this; }
#endif // Unicode/ANSI
// string concatenation
// string += string
wxString& operator<<(const wxString& s)
{
- wxASSERT( s.GetStringData()->IsValid() );
+ wxASSERT_MSG( s.GetStringData()->IsValid(),
+ _T("did you forget to call UngetWriteBuf()?") );
ConcatSelf(s.Len(), s);
return *this;
// string += buffer (i.e. from wxGetString)
#if wxUSE_UNICODE
- wxString& operator<<(const wxWCharBuffer& s) { (void)operator<<((const wchar_t *)s); return *this; }
- void operator+=(const wxWCharBuffer& s) { (void)operator<<((const wchar_t *)s); }
-#else
- wxString& operator<<(const wxCharBuffer& s) { (void)operator<<((const char *)s); return *this; }
- void operator+=(const wxCharBuffer& s) { (void)operator<<((const char *)s); }
-#endif
+ wxString& operator<<(const wxWCharBuffer& s)
+ { (void)operator<<((const wchar_t *)s); return *this; }
+ void operator+=(const wxWCharBuffer& s)
+ { (void)operator<<((const wchar_t *)s); }
+#else // !wxUSE_UNICODE
+ wxString& operator<<(const wxCharBuffer& s)
+ { (void)operator<<((const char *)s); return *this; }
+ void operator+=(const wxCharBuffer& s)
+ { (void)operator<<((const char *)s); }
+#endif // wxUSE_UNICODE/!wxUSE_UNICODE
// string += C string
+ wxString& Append(const wxString& s)
+ {
+ // test for IsEmpty() to share the string if possible
+ if ( IsEmpty() )
+ *this = s;
+ else
+ ConcatSelf(s.Length(), s.c_str());
+ return *this;
+ }
wxString& Append(const wxChar* psz)
{ ConcatSelf(wxStrlen(psz), psz); return *this; }
// append count copies of given character
// raw access to string memory
// ensure that string has space for at least nLen characters
// only works if the data of this string is not shared
- void Alloc(size_t nLen);
+ bool Alloc(size_t nLen);
// minimize the string's memory
// only works if the data of this string is not shared
- void Shrink();
+ bool Shrink();
// get writable buffer of at least nLen bytes. Unget() *must* be called
// a.s.a.p. to put string back in a reasonable state!
wxChar *GetWriteBuf(size_t nLen);
// constructors
// take nLen chars starting at nPos
wxString(const wxString& str, size_t nPos, size_t nLen)
+ : m_pchData(NULL)
{
- wxASSERT( str.GetStringData()->IsValid() );
+ wxASSERT_MSG( str.GetStringData()->IsValid(),
+ _T("did you forget to call UngetWriteBuf()?") );
+
InitWith(str.c_str(), nPos, nLen == npos ? 0 : nLen);
}
// take all characters from pStart to pEnd
// constructors and destructor
// default ctor
- wxArrayString() { Init(FALSE); }
+ wxArrayString()
+ : m_nSize(0), m_nCount(0), m_pItems(NULL), m_autoSort(FALSE)
+ { Init(FALSE); }
// if autoSort is TRUE, the array is always sorted (in alphabetical order)
//
// NB: the reason for using int and not bool is that like this we can avoid
//
// of course, using explicit would be even better - if all compilers
// supported it...
- wxArrayString(int autoSort) { Init(autoSort != 0); }
+ wxArrayString(int autoSort)
+ : m_nSize(0), m_nCount(0), m_pItems(NULL), m_autoSort(FALSE)
+ { Init(autoSort != 0); }
// copy ctor
wxArrayString(const wxArrayString& array);
// assignment operator
// items access (range checking is done in debug version)
// get item at position uiIndex
wxString& Item(size_t nIndex) const
- { wxASSERT( nIndex < m_nCount ); return *(wxString *)&(m_pItems[nIndex]); }
+ {
+ wxASSERT_MSG( nIndex < m_nCount,
+ _T("wxArrayString: index out of bounds") );
+
+ return *(wxString *)&(m_pItems[nIndex]);
+ }
+
// same as Item()
wxString& operator[](size_t nIndex) const { return Item(nIndex); }
// get last item
- wxString& Last() const { wxASSERT( !IsEmpty() ); return Item(Count() - 1); }
+ wxString& Last() const
+ {
+ wxASSERT_MSG( !IsEmpty(),
+ _T("wxArrayString: index out of bounds") );
+ return Item(Count() - 1);
+ }
// return a wxString[], useful for the controls which
// take one in their ctor. You must delete[] it yourself
int Index (const wxChar *sz, bool bCase = TRUE, bool bFromEnd = FALSE) const;
// add new element at the end (if the array is not sorted), return its
// index
- size_t Add(const wxString& str);
+ size_t Add(const wxString& str, size_t nInsert = 1);
// add new element at given position
- void Insert(const wxString& str, size_t uiIndex);
+ void Insert(const wxString& str, size_t uiIndex, size_t nInsert = 1);
// expand the array to have count elements
void SetCount(size_t count);
// remove first item matching this value
void Remove(const wxChar *sz);
// remove item by index
- void Remove(size_t nIndex);
- void RemoveAt(size_t nIndex) { Remove(nIndex); }
+ void Remove(size_t nIndex, size_t nRemove = 1);
+ void RemoveAt(size_t nIndex, size_t nRemove = 1) { Remove(nIndex, nRemove); }
// sorting
// sort array elements in alphabetical order (or reversed alphabetical
void Copy(const wxArrayString& src); // copies the contents of another array
private:
- void Grow(); // makes array bigger if needed
+ void Grow(size_t nIncrement = 0); // makes array bigger if needed
void Free(); // free all the strings stored
void DoSort(); // common part of all Sort() variants
class WXDLLEXPORT wxStringBuffer
{
+ DECLARE_NO_COPY_CLASS(wxStringBuffer)
+
public:
wxStringBuffer(wxString& str, size_t lenWanted = 1024)
- : m_str(str) { m_buf = m_str.GetWriteBuf(lenWanted); }
-
+ : m_str(str), m_buf(NULL)
+ { m_buf = m_str.GetWriteBuf(lenWanted); }
+
~wxStringBuffer() { m_str.UngetWriteBuf(); }
-
+
operator wxChar*() const { return m_buf; }
-
+
private:
wxString& m_str;
wxChar *m_buf;