-// ----------------------------------------------------------------------------
-// The string array uses it's knowledge of internal structure of the wxString
-// class to optimize string storage. Normally, we would store pointers to
-// string, but as wxString is, in fact, itself a pointer (sizeof(wxString) is
-// sizeof(char *)) we store these pointers instead. The cast to "wxString *" is
-// really all we need to turn such pointer into a string!
-//
-// Of course, it can be called a dirty hack, but we use twice less memory and
-// this approach is also more speed efficient, so it's probably worth it.
-//
-// Usage notes: when a string is added/inserted, a new copy of it is created,
-// so the original string may be safely deleted. When a string is retrieved
-// from the array (operator[] or Item() method), a reference is returned.
-// ----------------------------------------------------------------------------
-
-class WXDLLEXPORT wxArrayString
-{
-public:
- // type of function used by wxArrayString::Sort()
- typedef int (*CompareFunction)(const wxString& first,
- const wxString& second);
-
- // constructors and destructor
- // default ctor
- wxArrayString() { Init(FALSE); }
- // if autoSort is TRUE, the array is always sorted (in alphabetical order)
- //
- // NB: the reason for using int and not bool is that like this we can avoid
- // using this ctor for implicit conversions from "const char *" (which
- // we'd like to be implicitly converted to wxString instead!)
- //
- // of course, using explicit would be even better - if all compilers
- // supported it...
- wxArrayString(int autoSort) { Init(autoSort != 0); }
- // copy ctor
- wxArrayString(const wxArrayString& array);
- // assignment operator
- wxArrayString& operator=(const wxArrayString& src);
- // not virtual, this class should not be derived from
- ~wxArrayString();
-
- // memory management
- // empties the list, but doesn't release memory
- void Empty();
- // empties the list and releases memory
- void Clear();
- // preallocates memory for given number of items
- void Alloc(size_t nCount);
- // minimzes the memory usage (by freeing all extra memory)
- void Shrink();
-
- // simple accessors
- // number of elements in the array
- size_t GetCount() const { return m_nCount; }
- // is it empty?
- bool IsEmpty() const { return m_nCount == 0; }
- // number of elements in the array (GetCount is preferred API)
- size_t Count() const { return m_nCount; }
-
- // items access (range checking is done in debug version)
- // get item at position uiIndex
- wxString& Item(size_t nIndex) const
- { wxASSERT( nIndex < m_nCount ); return *(wxString *)&(m_pItems[nIndex]); }
- // same as Item()
- wxString& operator[](size_t nIndex) const { return Item(nIndex); }
- // get last item
- wxString& Last() const { wxASSERT( !IsEmpty() ); return Item(Count() - 1); }
-
- // return a wxString[], useful for the controls which
- // take one in their ctor. You must delete[] it yourself
- // once you are done with it. Will return NULL if the
- // ArrayString was empty.
- wxString* GetStringArray() const;
-
- // item management
- // Search the element in the array, starting from the beginning if
- // bFromEnd is FALSE or from end otherwise. If bCase, comparison is case
- // sensitive (default). Returns index of the first item matched or
- // wxNOT_FOUND
- int Index (const wxChar *sz, bool bCase = TRUE, bool bFromEnd = FALSE) const;
- // add new element at the end (if the array is not sorted), return its
- // index
- size_t Add(const wxString& str);
- // add new element at given position
- void Insert(const wxString& str, size_t uiIndex);
- // expand the array to have count elements
- void SetCount(size_t count);
- // remove first item matching this value
- void Remove(const wxChar *sz);
- // remove item by index
- void Remove(size_t nIndex);
- void RemoveAt(size_t nIndex) { Remove(nIndex); }
-
- // sorting
- // sort array elements in alphabetical order (or reversed alphabetical
- // order if reverseOrder parameter is TRUE)
- void Sort(bool reverseOrder = FALSE);
- // sort array elements using specified comparaison function
- void Sort(CompareFunction compareFunction);
-
- // comparison
- // compare two arrays case sensitively
- bool operator==(const wxArrayString& a) const;
- // compare two arrays case sensitively
- bool operator!=(const wxArrayString& a) const { return !(*this == a); }
-
-protected:
- void Init(bool autoSort); // common part of all ctors
- void Copy(const wxArrayString& src); // copies the contents of another array
-
-private:
- void Grow(); // makes array bigger if needed
- void Free(); // free all the strings stored
-
- void DoSort(); // common part of all Sort() variants
-
- size_t m_nSize, // current size of the array
- m_nCount; // current number of elements
-
- wxChar **m_pItems; // pointer to data
-
- bool m_autoSort; // if TRUE, keep the array always sorted
-};
-
-class WXDLLEXPORT wxSortedArrayString : public wxArrayString
-{
-public:
- wxSortedArrayString() : wxArrayString(TRUE)
- { }
- wxSortedArrayString(const wxArrayString& array) : wxArrayString(TRUE)
- { Copy(array); }
-};