]> git.saurik.com Git - wxWidgets.git/blobdiff - src/univ/themes/win32.cpp
return NULL from the functions returning a pointer, not FALSE (patch 544557)
[wxWidgets.git] / src / univ / themes / win32.cpp
index ba02e22faf2846cab43a1609ecbecfe3d477aa79..4f02fc9394e34d3a52c21ee3b8a3db8944054a91 100644 (file)
@@ -148,7 +148,8 @@ public:
     virtual void DrawBackground(wxDC& dc,
                                 const wxColour& col,
                                 const wxRect& rect,
-                                int flags = 0);
+                                int flags = 0,
+                                wxWindow *window = NULL);
     virtual void DrawLabel(wxDC& dc,
                            const wxString& label,
                            const wxRect& rect,
@@ -354,7 +355,7 @@ public:
     virtual wxSize GetToolBarButtonSize(wxCoord *separator) const
         { if ( separator ) *separator = 5; return wxSize(16, 15); }
     virtual wxSize GetToolBarMargin() const
-        { return wxSize(6, 6); }
+        { return wxSize(4, 4); }
 
     virtual wxRect GetTextTotalArea(const wxTextCtrl *text,
                                     const wxRect& rect) const;
@@ -404,7 +405,8 @@ protected:
     // DrawButtonBorder() helper
     void DoDrawBackground(wxDC& dc,
                           const wxColour& col,
-                          const wxRect& rect);
+                          const wxRect& rect,
+                          wxWindow *window = NULL );
 
     // DrawBorder() helpers: all of them shift and clip the DC after drawing
     // the border
@@ -1864,8 +1866,12 @@ wxRect wxWin32Renderer::GetBorderDimensions(wxBorder border) const
             break;
 
         default:
+        { 
+            // char *crash = NULL;
+            // *crash = 0;
             wxFAIL_MSG(_T("unknown border type"));
             // fall through
+        }
 
         case wxBORDER_DEFAULT:
         case wxBORDER_NONE:
@@ -3199,7 +3205,8 @@ void wxWin32Renderer::GetComboBitmaps(wxBitmap *bmpNormal,
 
 void wxWin32Renderer::DoDrawBackground(wxDC& dc,
                                        const wxColour& col,
-                                       const wxRect& rect)
+                                       const wxRect& rect,
+                                       wxWindow *window )
 {
     wxBrush brush(col, wxSOLID);
     dc.SetBrush(brush);
@@ -3210,11 +3217,12 @@ void wxWin32Renderer::DoDrawBackground(wxDC& dc,
 void wxWin32Renderer::DrawBackground(wxDC& dc,
                                      const wxColour& col,
                                      const wxRect& rect,
-                                     int flags)
+                                     int flags,
+                                     wxWindow *window )
 {
     // just fill it with the given or default bg colour
     wxColour colBg = col.Ok() ? col : wxSCHEME_COLOUR(m_scheme, CONTROL);
-    DoDrawBackground(dc, colBg, rect);
+    DoDrawBackground(dc, colBg, rect, window );
 }
 
 // ----------------------------------------------------------------------------
@@ -4141,6 +4149,8 @@ bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxInputConsumer *control,
         // if we're scrolling the scrollbar because the arrow or the shaft was
         // pressed, check that the mouse stays on the same scrollbar element
 
+#if 0
+        // Always let thumb jump back if we leave the scrollbar
         if ( event.Moving() )
         {
             ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
@@ -4149,6 +4159,21 @@ bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxInputConsumer *control,
         {
             ht = wxHT_NOWHERE;
         }
+#else
+        // Jump back only if we get far away from it
+        wxPoint pos = event.GetPosition();
+        if (scrollbar->HasFlag( wxVERTICAL ))
+        {
+            if (pos.x > -40 && pos.x < scrollbar->GetSize().x+40)
+               pos.x = 5;
+        }
+        else
+        {
+            if (pos.y > -40 && pos.y < scrollbar->GetSize().y+40)
+               pos.y = 5;
+        }
+        ht = m_renderer->HitTestScrollbar(scrollbar, pos );
+#endif
 
         // if we're dragging the thumb and the mouse stays in the scrollbar, it
         // is still ok - we only want to catch the case when the mouse leaves