virtual void DrawBackground(wxDC& dc,
const wxColour& col,
const wxRect& rect,
- int flags = 0);
+ int flags = 0,
+ wxWindow *window = NULL);
virtual void DrawLabel(wxDC& dc,
const wxString& label,
const wxRect& rect,
virtual wxSize GetToolBarButtonSize(wxCoord *separator) const
{ if ( separator ) *separator = 5; return wxSize(16, 15); }
virtual wxSize GetToolBarMargin() const
- { return wxSize(6, 6); }
+ { return wxSize(4, 4); }
virtual wxRect GetTextTotalArea(const wxTextCtrl *text,
const wxRect& rect) const;
// DrawButtonBorder() helper
void DoDrawBackground(wxDC& dc,
const wxColour& col,
- const wxRect& rect);
+ const wxRect& rect,
+ wxWindow *window = NULL );
// DrawBorder() helpers: all of them shift and clip the DC after drawing
// the border
break;
default:
+ {
+ // char *crash = NULL;
+ // *crash = 0;
wxFAIL_MSG(_T("unknown border type"));
// fall through
+ }
case wxBORDER_DEFAULT:
case wxBORDER_NONE:
void wxWin32Renderer::DoDrawBackground(wxDC& dc,
const wxColour& col,
- const wxRect& rect)
+ const wxRect& rect,
+ wxWindow *window )
{
wxBrush brush(col, wxSOLID);
dc.SetBrush(brush);
void wxWin32Renderer::DrawBackground(wxDC& dc,
const wxColour& col,
const wxRect& rect,
- int flags)
+ int flags,
+ wxWindow *window )
{
// just fill it with the given or default bg colour
wxColour colBg = col.Ok() ? col : wxSCHEME_COLOUR(m_scheme, CONTROL);
- DoDrawBackground(dc, colBg, rect);
+ DoDrawBackground(dc, colBg, rect, window );
}
// ----------------------------------------------------------------------------
// if we're scrolling the scrollbar because the arrow or the shaft was
// pressed, check that the mouse stays on the same scrollbar element
+#if 0
+ // Always let thumb jump back if we leave the scrollbar
if ( event.Moving() )
{
ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
{
ht = wxHT_NOWHERE;
}
+#else
+ // Jump back only if we get far away from it
+ wxPoint pos = event.GetPosition();
+ if (scrollbar->HasFlag( wxVERTICAL ))
+ {
+ if (pos.x > -40 && pos.x < scrollbar->GetSize().x+40)
+ pos.x = 5;
+ }
+ else
+ {
+ if (pos.y > -40 && pos.y < scrollbar->GetSize().y+40)
+ pos.y = 5;
+ }
+ ht = m_renderer->HitTestScrollbar(scrollbar, pos );
+#endif
// if we're dragging the thumb and the mouse stays in the scrollbar, it
// is still ok - we only want to catch the case when the mouse leaves