#include "wx/colour.h"
#include "wx/gdicmn.h"
-#if (defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__)) && wxUSE_POSTSCRIPT
+#if (defined(__WXMOTIF__) || defined(__WXX11__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMAC__)) && wxUSE_POSTSCRIPT
class WXDLLEXPORT wxPrintSetupData;
#endif
void SetChooseFull(bool flag) { chooseFull = flag; }
bool GetChooseFull() const { return chooseFull; }
- void SetColour(wxColour& colour) { dataColour = colour; }
- wxColour &GetColour() { return dataColour; }
+ void SetColour(const wxColour& colour) { dataColour = colour; }
+ const wxColour& GetColour() const { return dataColour; }
+ wxColour& GetColour() { return dataColour; }
// Array of 16 custom colours
- void SetCustomColour(int i, wxColour& colour);
+ void SetCustomColour(int i, const wxColour& colour);
wxColour GetCustomColour(int i);
void operator=(const wxColourData& data);
DECLARE_DYNAMIC_CLASS(wxFontData)
public:
wxFontData();
- wxFontData(const wxFontData& fontData);
~wxFontData();
void SetAllowSymbols(bool flag) { allowSymbols = flag; }
void SetRange(int minRange, int maxRange) { minSize = minRange; maxSize = maxRange; }
- void operator=(const wxFontData& data);
+ // encoding info is split into 2 parts: the logical wxWin encoding
+ // (wxFontEncoding) and a structure containing the native parameters for
+ // it (wxNativeEncodingInfo)
+ wxFontEncoding GetEncoding() const { return m_encoding; }
+ void SetEncoding(wxFontEncoding encoding) { m_encoding = encoding; }
+
+ wxNativeEncodingInfo& EncodingInfo() { return m_encodingInfo; }
public:
wxColour fontColour;
wxFont chosenFont;
int minSize;
int maxSize;
+
+private:
+ wxFontEncoding m_encoding;
+ wxNativeEncodingInfo m_encodingInfo;
};
#if wxUSE_PRINTING_ARCHITECTURE
void operator=(const wxPrintData& data);
// For compatibility
-#if (defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__)) && wxUSE_POSTSCRIPT
+#if (defined(__WXMOTIF__) || defined(__WXX11__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMAC__)) && wxUSE_POSTSCRIPT
void operator=(const wxPrintSetupData& setupData);
#endif
void ConvertFromNative();
void* GetNativeData() const { return m_devMode; }
void SetNativeData(void* data) { m_devMode = data; }
+ void* GetNativeDataDevNames() const { return m_devNames; }
+ void SetNativeDataDevNames(void* data) { m_devNames = data; }
+#elif defined(__WXMAC__)
+ void ConvertToNative();
+ void ConvertFromNative();
#endif
public:
-#ifdef __WXMSW__
+#if defined(__WXMSW__)
void* m_devMode;
+ void* m_devNames;
+#elif defined(__WXMAC__)
+ void* m_macPageFormat ;
+ void* m_macPrintSettings ;
#endif
private:
void ConvertFromNative();
void SetOwnerWindow(wxWindow* win);
void* GetNativeData() const { return m_printDlgData; }
+#elif defined(__WXMAC__)
+ void ConvertToNative();
+ void ConvertFromNative();
#endif
#ifdef __WXMSW__
// paper size id member as well.
void SetPaperSize(const wxSize& sz);
- void SetPaperId(wxPaperSize& id) { m_printData.SetPaperId(id); };
+ void SetPaperId(wxPaperSize id) { m_printData.SetPaperId(id); };
// Sets the wxPrintData id, plus the paper width/height if found in the paper database.
void SetPaperSize(wxPaperSize id);
void ConvertFromNative();
void SetOwnerWindow(wxWindow* win);
void* GetNativeData() const { return m_pageSetupData; }
+#elif defined(__WXMAC__)
+ void ConvertToNative();
+ void ConvertFromNative();
#endif
// Use paper size defined in this object to set the wxPrintData