socket->m_local = NULL;
socket->m_peer = NULL;
socket->m_error = GSOCK_NOERROR;
- socket->m_server = FALSE;
- socket->m_stream = TRUE;
- socket->m_gui_dependent = NULL;
- socket->m_non_blocking = FALSE;
+ socket->m_server = FALSE;
+ socket->m_stream = TRUE;
+ socket->m_gui_dependent = NULL;
+ socket->m_non_blocking = FALSE;
socket->m_timeout = 10*60*1000;
- /* 10 minutes * 60 sec * 1000 millisec */
+ /* 10 minutes * 60 sec * 1000 millisec */
socket->m_establishing = FALSE;
/* We initialize the GUI specific entries here */
/* Server specific parts */
-/*
- GSocket_SetServer() setup the socket as a server. It uses the "Local" field
- of GSocket. "Local" must be set by GSocket_SetLocal() before
- GSocket_SetServer() is called. GSOCK_INVSOCK if socket has been initialized.
- In case, you haven't yet defined the local address, it returns GSOCK_INVADDR.
- In the other cases it returns GSOCK_IOERR.
-*/
+/* GSocket_SetServer:
+ * Sets up the socket as a server. It uses the "Local" field of GSocket.
+ * "Local" must be set by GSocket_SetLocal() before GSocket_SetServer()
+ * is called. Possible error codes are: GSOCK_INVSOCK if socket has not
+ * been initialized, GSOCK_INVADDR if the local address has not been
+ * defined and GSOCK_IOERR for other internal errors.
+ */
GSocketError GSocket_SetServer(GSocket *sck)
{
int type;
return GSOCK_IOERR;
}
+ _GSocket_Configure_Callbacks(sck);
GSocket_SetNonBlocking(sck, sck->m_non_blocking);
GSocket_SetTimeout(sck, sck->m_timeout);
return GSOCK_NOERROR;
}
-/*
- GSocket_WaitConnection() waits for an incoming client connection.
-*/
+/* GSocket_WaitConnection:
+ * Waits for an incoming client connection.
+ */
GSocket *GSocket_WaitConnection(GSocket *socket)
{
GSocket *connection;
connection->m_server = FALSE;
connection->m_oriented = TRUE;
+ _GSocket_Configure_Callbacks(connection);
+ GSocket_SetNonBlocking(connection, connection->m_non_blocking);
+ GSocket_SetTimeout(connection, connection->m_timeout);
+
return connection;
}
return GSOCK_IOERR;
}
+ _GSocket_Configure_Callbacks(sck);
GSocket_SetNonBlocking(sck, sck->m_non_blocking);
GSocket_SetTimeout(sck, sck->m_timeout);
/* Client specific parts */
-/*
- GSocket_Connect() establishes a client connection to a server using the "Peer"
- field of GSocket. "Peer" must be set by GSocket_SetPeer() before
- GSocket_Connect() is called. In the other case, it returns GSOCK_INVADDR.
-*/
+/* GSocket_Connect:
+ * Establishes a client connection to a server using the "Peer"
+ * field of GSocket. "Peer" must be set by GSocket_SetPeer() before
+ * GSocket_Connect() is called. Possible error codes are GSOCK_INVSOCK,
+ * GSOCK_INVADDR, GSOCK_TIMEDOUT, GSOCK_WOULDBLOCK and GSOCK_IOERR.
+ * If a socket is nonblocking and Connect() returns GSOCK_WOULDBLOCK,
+ * the connection request can be completed later. Use GSocket_Select()
+ * to check or wait for a GSOCK_CONNECTION event.
+ */
GSocketError GSocket_Connect(GSocket *sck, GSocketStream stream)
{
int type, err;
return GSOCK_IOERR;
}
+ _GSocket_Configure_Callbacks(sck);
GSocket_SetNonBlocking(sck, sck->m_non_blocking);
GSocket_SetTimeout(sck, sck->m_timeout);
return _GSocket_Send_Dgram(socket, buffer, size);
}
-bool GSocket_DataAvailable(GSocket *socket)
+/* GSocket_Select:
+ * Polls the socket to determine its status. This function will
+ * check for the events specified in the 'flags' parameter, and
+ * it will return a mask indicating which operations can be
+ * performed. This function won't block, regardless of the
+ * mode (blocking|nonblocking) of the socket.
+ */
+GSocketEventFlags GSocket_Select(GSocket *socket, GSocketEventFlags flags)
{
- fd_set read_set;
+ fd_set readfds, writefds, exceptfds;
struct timeval tv;
+ GSocketEventFlags mask;
+ int error, len;
assert(socket != NULL);
- if (socket->m_fd == -1 || socket->m_server) {
+ if (socket->m_fd == -1)
+ {
socket->m_error = GSOCK_INVSOCK;
return FALSE;
}
- FD_ZERO(&read_set);
- FD_SET(socket->m_fd, &read_set);
+ FD_ZERO(&readfds);
+ FD_ZERO(&writefds);
+ FD_ZERO(&exceptfds);
+ FD_SET(socket->m_fd, &readfds);
+ FD_SET(socket->m_fd, &writefds);
+ FD_SET(socket->m_fd, &exceptfds);
tv.tv_sec = 0;
tv.tv_usec = 0;
+ select(socket->m_fd + 1, &readfds, &writefds, &exceptfds, &tv);
+
+ mask = 0;
+
+ /* If select() says that the socket is readable, then we have
+ * no way to distinguish if that means 'data available' (to
+ * recv) or 'incoming connection' (to accept). The same goes
+ * for writability: we cannot distinguish between 'you can
+ * send data' and 'connection request completed'. So we will
+ * assume the following: if the flag was set upon entry,
+ * that means that the event was possible.
+ */
+ if (FD_ISSET(socket->m_fd, &readfds))
+ {
+ mask |= (flags & GSOCK_CONNECTION_FLAG);
+ mask |= (flags & GSOCK_INPUT_FLAG);
+ }
+ if (FD_ISSET(socket->m_fd, &writefds))
+ {
+ if (socket->m_establishing)
+ {
+ getsockopt(socket->m_fd, SOL_SOCKET, SO_ERROR, &error, &len);
- select(socket->m_fd+1, &read_set, NULL, NULL, &tv);
+ if (error)
+ mask |= (flags & GSOCK_LOST_FLAG);
+ else
+ mask |= (flags & GSOCK_CONNECTION_FLAG);
+ }
+ mask |= (flags & GSOCK_OUTPUT_FLAG);
+ }
+ if (FD_ISSET(socket->m_fd, &exceptfds))
+ mask |= (flags & GSOCK_LOST_FLAG);
- return FD_ISSET(socket->m_fd, &read_set);
+ return mask;
}
/* Flags */
-/*
- GSocket_SetNonBlocking() puts the socket in non-blocking mode. This is useful
- if we don't want to wait.
-*/
+/* GSocket_SetNonBlocking:
+ * Sets the socket to non-blocking mode. This is useful if
+ * we don't want to wait.
+ */
void GSocket_SetNonBlocking(GSocket *socket, bool non_block)
{
assert(socket != NULL);
ioctl(socket->m_fd, FIONBIO, &non_block);
}
-/*
- * GSocket_SetTimeout()
+/* GSocket_SetTimeout:
+ * Sets the timeout for blocking calls. Time is
+ * expressed in milliseconds.
*/
-
void GSocket_SetTimeout(GSocket *socket, unsigned long millisec)
{
assert(socket != NULL);
socket->m_timeout = millisec;
}
-/*
- GSocket_GetError() returns the last error occured on the socket stream.
-*/
-
+/* GSocket_GetError:
+ * Returns the last error occured for this socket.
+ */
GSocketError GSocket_GetError(GSocket *socket)
{
assert(socket != NULL);
/* Callbacks */
-/*
- Only one callback is possible for each event (INPUT, OUTPUT, CONNECTION)
- INPUT: The function is called when there is at least a byte in the
- input buffer
- OUTPUT: The function is called when the system is sure the next write call
- will not block
- CONNECTION: Two cases is possible:
- Client socket -> the connection is established
- Server socket -> a client request a connection
- LOST: the connection is lost
-
- SetCallback accepts a combination of these flags so a same callback can
- receive different events.
-
- An event is generated only once and its state is reseted when the relative
- IO call is requested.
- For example: INPUT -> GSocket_Read()
- CONNECTION -> GSocket_Accept()
-*/
-void GSocket_SetCallback(GSocket *socket, GSocketEventFlags event,
+/* Only one callback is possible for each event (INPUT, OUTPUT, CONNECTION
+ * and LOST). The callbacks are called in the following situations:
+ *
+ * INPUT: There is at least one byte in the input buffer
+ * OUTPUT: The system is sure that the next write call will not block
+ * CONNECTION: Two cases are possible:
+ * Client socket -> the connection is established
+ * Server socket -> a client requests a connection
+ * LOST: The connection is lost
+ *
+ * An event is generated only once and its state is reseted when the
+ * relative IO call is requested.
+ * For example: INPUT -> GSocket_Read()
+ * CONNECTION -> GSocket_Accept()
+ */
+
+/* GSocket_SetCallback:
+ * Enables the callbacks specified by 'flags'. Note that 'flags'
+ * may be a combination of flags OR'ed toghether, so the same
+ * callback function can be made to accept different events.
+ * The callback function must have the following prototype:
+ *
+ * void function(GSocket *socket, GSocketEvent event, char *cdata)
+ */
+void GSocket_SetCallback(GSocket *socket, GSocketEventFlags flags,
GSocketCallback callback, char *cdata)
{
int count;
for (count=0;count<GSOCK_MAX_EVENT;count++) {
/* We test each flag and, if it is enabled, we enable the corresponding
event */
- if ((event & (1 << count)) != 0) {
+ if ((flags & (1 << count)) != 0) {
socket->m_cbacks[count] = callback;
socket->m_data[count] = cdata;
- _GSocket_Enable(socket, count);
}
}
+ _GSocket_Configure_Callbacks(socket);
}
-/*
- UnsetCallback will disables all callbacks specified by "event".
- NOTE: event may be a combination of flags
-*/
-void GSocket_UnsetCallback(GSocket *socket, GSocketEventFlags event)
+/* GSocket_UnsetCallback:
+ * Disables all callbacks specified by 'flags', which may be a
+ * combination of flags OR'ed toghether.
+ */
+void GSocket_UnsetCallback(GSocket *socket, GSocketEventFlags flags)
{
- int count = 0;
+ int count;
assert(socket != NULL);
for (count=0;count<GSOCK_MAX_EVENT;count++) {
- if ((event & (1 << count)) != 0) {
- _GSocket_Disable(socket, count);
+ if ((flags & (1 << count)) != 0) {
socket->m_cbacks[count] = NULL;
}
}
+ _GSocket_Configure_Callbacks(socket);
}
-#define CALL_CALLBACK(socket, event) \
-if (socket->m_iocalls[event] && \
- socket->m_cbacks[event]) {\
- _GSocket_Disable(socket, event); \
- socket->m_cbacks[event](socket, event, \
- socket->m_data[event]); \
+#define CALL_CALLBACK(socket, event) \
+if (socket->m_iocalls[event] && socket->m_cbacks[event]) { \
+ _GSocket_Disable(socket, event); \
+ socket->m_cbacks[event](socket, event, socket->m_data[event]); \
}
void _GSocket_Enable(GSocket *socket, GSocketEvent event)
_GSocket_Uninstall_Callback(socket, event);
}
+void _GSocket_Configure_Callbacks(GSocket *socket)
+{
+ int count;
+ for (count=0;count<GSOCK_MAX_EVENT;count++) {
+ if ((socket->m_cbacks[count]) != NULL) {
+ _GSocket_Enable(socket, count);
+ } else {
+ _GSocket_Disable(socket, count);
+ }
+ }
+}
+
int _GSocket_Recv_Stream(GSocket *socket, char *buffer, int size)
{
int ret;