+void wxDataViewMainWindow::RecalculateDisplay()
+{
+ wxDataViewListModel *model = GetOwner()->GetModel();
+ if (!model)
+ {
+ Refresh();
+ return;
+ }
+
+ int width = GetEndOfLastCol();
+ int height = model->GetRowCount() * m_lineHeight;
+
+ SetVirtualSize( width, height );
+ GetOwner()->SetScrollRate( 10, m_lineHeight );
+
+ Refresh();
+}
+
+void wxDataViewMainWindow::ScrollWindow( int dx, int dy, const wxRect *rect )
+{
+ wxWindow::ScrollWindow( dx, dy, rect );
+
+ if (GetOwner()->m_headerArea)
+ GetOwner()->m_headerArea->ScrollWindow( dx, 0 );
+}
+
+void wxDataViewMainWindow::OnPaint( wxPaintEvent &WXUNUSED(event) )
+{
+ wxDataViewListModel *model = GetOwner()->GetModel();
+ wxAutoBufferedPaintDC dc( this );
+
+ // prepare the DC
+ dc.SetBackground(GetBackgroundColour());
+ dc.Clear();
+ GetOwner()->PrepareDC( dc );
+ dc.SetFont( GetFont() );
+
+ wxRect update = GetUpdateRegion().GetBox();
+ m_owner->CalcUnscrolledPosition( update.x, update.y, &update.x, &update.y );
+
+ // compute which items needs to be redrawn
+ unsigned int item_start = wxMax( 0, (update.y / m_lineHeight) );
+ unsigned int item_count =
+ wxMin( (int)(((update.y + update.height) / m_lineHeight) - item_start + 1),
+ (int)(model->GetRowCount() - item_start) );
+ unsigned int item_last = item_start + item_count;
+
+ // compute which columns needs to be redrawn
+ unsigned int cols = GetOwner()->GetColumnCount();
+ unsigned int col_start = 0;
+ unsigned int x_start = 0;
+ for (x_start = 0; col_start < cols; col_start++)
+ {
+ wxDataViewColumn *col = GetOwner()->GetColumn(col_start);
+ if (col->IsHidden())
+ continue; // skip it!
+
+ unsigned int w = col->GetWidth();
+ if (x_start+w >= (unsigned int)update.x)
+ break;
+
+ x_start += w;
+ }
+
+ unsigned int col_last = col_start;
+ unsigned int x_last = x_start;
+ for (; col_last < cols; col_last++)
+ {
+ wxDataViewColumn *col = GetOwner()->GetColumn(col_last);
+ if (col->IsHidden())
+ continue; // skip it!
+
+ if (x_last > (unsigned int)update.GetRight())
+ break;
+
+ x_last += col->GetWidth();
+ }
+
+ // Draw horizontal rules if required
+ if ( m_owner->HasFlag(wxDV_HORIZ_RULES) )
+ {
+ dc.SetPen(m_penRule);
+ dc.SetBrush(*wxTRANSPARENT_BRUSH);
+
+ for (unsigned int i = item_start; i <= item_last+1; i++)
+ {
+ int y = i * m_lineHeight;
+ dc.DrawLine(x_start, y, x_last, y);
+ }
+ }
+
+ // Draw vertical rules if required
+ if ( m_owner->HasFlag(wxDV_VERT_RULES) )
+ {
+ dc.SetPen(m_penRule);
+ dc.SetBrush(*wxTRANSPARENT_BRUSH);
+
+ int x = x_start;
+ for (unsigned int i = col_start; i < col_last; i++)
+ {
+ wxDataViewColumn *col = GetOwner()->GetColumn(i);
+ if (col->IsHidden())
+ continue; // skip it
+
+ dc.DrawLine(x, item_start * m_lineHeight,
+ x, item_last * m_lineHeight);
+
+ x += col->GetWidth();
+ }
+
+ // Draw last vertical rule
+ dc.DrawLine(x, item_start * m_lineHeight,
+ x, item_last * m_lineHeight);
+ }
+
+ // redraw the background for the items which are selected/current
+ for (unsigned int item = item_start; item < item_last; item++)
+ {
+ bool selected = m_selection.Index( item ) != wxNOT_FOUND;
+ if (selected || item == m_currentRow)
+ {
+ int flags = selected ? (int)wxCONTROL_SELECTED : 0;
+ if (item == m_currentRow)
+ flags |= wxCONTROL_CURRENT;
+ if (m_hasFocus)
+ flags |= wxCONTROL_FOCUSED;
+
+ wxRect rect( x_start, item*m_lineHeight, x_last, m_lineHeight );
+ wxRendererNative::Get().DrawItemSelectionRect
+ (
+ this,
+ dc,
+ rect,
+ flags
+ );
+ }
+ }
+
+ // redraw all cells for all rows which must be repainted and for all columns
+ wxRect cell_rect;
+ cell_rect.x = x_start;
+ cell_rect.height = m_lineHeight; // -1 is for the horizontal rules
+ for (unsigned int i = col_start; i < col_last; i++)
+ {
+ wxDataViewColumn *col = GetOwner()->GetColumn( i );
+ wxDataViewRenderer *cell = col->GetRenderer();
+ cell_rect.width = col->GetWidth();
+
+ if (col->IsHidden())
+ continue; // skipt it!
+
+ for (unsigned int item = item_start; item < item_last; item++)
+ {
+ // get the cell value and set it into the renderer
+ wxVariant value;
+ model->GetValue( value, col->GetModelColumn(), item );
+ cell->SetValue( value );
+
+ // update the y offset
+ cell_rect.y = item * m_lineHeight;
+
+ // cannot be bigger than allocated space
+ wxSize size = cell->GetSize();
+ size.x = wxMin( size.x + 2*PADDING_RIGHTLEFT, cell_rect.width );
+ size.y = wxMin( size.y + 2*PADDING_TOPBOTTOM, cell_rect.height );
+
+ wxRect item_rect(cell_rect.GetTopLeft(), size);
+ int align = cell->GetAlignment();
+
+ // horizontal alignment:
+ item_rect.x = cell_rect.x;
+ if (align & wxALIGN_CENTER_HORIZONTAL)
+ item_rect.x = cell_rect.x + (cell_rect.width / 2) - (size.x / 2);
+ else if (align & wxALIGN_RIGHT)
+ item_rect.x = cell_rect.x + cell_rect.width - size.x;
+ //else: wxALIGN_LEFT is the default
+
+ // vertical alignment:
+ item_rect.y = cell_rect.y;
+ if (align & wxALIGN_CENTER_VERTICAL)
+ item_rect.y = cell_rect.y + (cell_rect.height / 2) - (size.y / 2);
+ else if (align & wxALIGN_BOTTOM)
+ item_rect.y = cell_rect.y + cell_rect.height - size.y;
+ //else: wxALIGN_TOP is the default
+
+ // add padding
+ item_rect.x += PADDING_RIGHTLEFT;
+ item_rect.y += PADDING_TOPBOTTOM;
+ item_rect.width = size.x - 2 * PADDING_RIGHTLEFT;
+ item_rect.height = size.y - 2 * PADDING_TOPBOTTOM;
+
+ int state = 0;
+ if (m_selection.Index(item) != wxNOT_FOUND)
+ state |= wxDATAVIEW_CELL_SELECTED;
+
+ // TODO: it would be much more efficient to create a clipping
+ // region for the entire column being rendered (in the OnPaint
+ // of wxDataViewMainWindow) instead of a single clip region for
+ // each cell. However it would mean that each renderer should
+ // respect the given wxRect's top & bottom coords, eventually
+ // violating only the left & right coords - however the user can
+ // make its own renderer and thus we cannot be sure of that.
+ dc.SetClippingRegion( item_rect );
+ cell->Render( item_rect, &dc, state );
+ dc.DestroyClippingRegion();
+ }
+
+ cell_rect.x += cell_rect.width;
+ }
+}
+
+int wxDataViewMainWindow::GetCountPerPage() const
+{
+ wxSize size = GetClientSize();
+ return size.y / m_lineHeight;
+}
+
+int wxDataViewMainWindow::GetEndOfLastCol() const
+{
+ int width = 0;
+ unsigned int i;
+ for (i = 0; i < GetOwner()->GetColumnCount(); i++)
+ {
+ const wxDataViewColumn *c =
+ wx_const_cast(wxDataViewCtrl*, GetOwner())->GetColumn( i );
+
+ if (!c->IsHidden())
+ width += c->GetWidth();
+ }
+ return width;
+}
+
+unsigned int wxDataViewMainWindow::GetFirstVisibleRow() const
+{
+ int x = 0;
+ int y = 0;
+ m_owner->CalcUnscrolledPosition( x, y, &x, &y );