// Purpose: wxSpinCtrl unit test
// Author: Steven Lamerton
// Created: 2010-07-21
-// RCS-ID: $Id$
// Copyright: (c) 2010 Steven Lamerton
///////////////////////////////////////////////////////////////////////////////
0, 100, 17);
CPPUNIT_ASSERT_EQUAL( 17, m_spin->GetValue() );
+ // Recreate the control with another "initial" outside of standard spin
+ // ctrl range.
+ delete m_spin;
+ m_spin = new wxSpinCtrl(parent, wxID_ANY, "",
+ wxDefaultPosition, wxDefaultSize, 0,
+ 0, 200, 150);
+ CPPUNIT_ASSERT_EQUAL( 150, m_spin->GetValue() );
+
// But if the text string is specified, it takes precedence.
delete m_spin;
m_spin = new wxSpinCtrl(parent, wxID_ANY, "99",
delete m_spin;
m_spin = new wxSpinCtrl;
- EventCounter updated(m_spin, wxEVT_COMMAND_SPINCTRL_UPDATED);
+ EventCounter updatedSpin(m_spin, wxEVT_SPINCTRL);
+ EventCounter updatedText(m_spin, wxEVT_TEXT);
m_spin->Create(parent, wxID_ANY, "",
wxDefaultPosition, wxDefaultSize, 0,
0, 100, 17);
- CPPUNIT_ASSERT_EQUAL(0, updated.GetCount());
+ CPPUNIT_ASSERT_EQUAL(0, updatedSpin.GetCount());
+ CPPUNIT_ASSERT_EQUAL(0, updatedText.GetCount());
}
void SpinCtrlTestCase::Arrows()
{
#if wxUSE_UIACTIONSIMULATOR
- EventCounter updated(m_spin, wxEVT_COMMAND_SPINCTRL_UPDATED);
+ EventCounter updated(m_spin, wxEVT_SPINCTRL);
wxUIActionSimulator sim;
// that this doesn't result in any events (as this is not something done by
// the user).
{
- EventCounter updated(m_spin, wxEVT_COMMAND_SPINCTRL_UPDATED);
+ EventCounter updatedSpin(m_spin, wxEVT_SPINCTRL);
+ EventCounter updatedText(m_spin, wxEVT_TEXT);
m_spin->SetRange(1, 10);
CPPUNIT_ASSERT_EQUAL(1, m_spin->GetValue());
- CPPUNIT_ASSERT_EQUAL(0, updated.GetCount());
+
+ CPPUNIT_ASSERT_EQUAL(0, updatedSpin.GetCount());
+ CPPUNIT_ASSERT_EQUAL(0, updatedText.GetCount());
}
//Test negative ranges
void SpinCtrlTestCase::Value()
{
+ EventCounter updatedSpin(m_spin, wxEVT_SPINCTRL);
+ EventCounter updatedText(m_spin, wxEVT_TEXT);
+
CPPUNIT_ASSERT_EQUAL(0, m_spin->GetValue());
m_spin->SetValue(50);
-
CPPUNIT_ASSERT_EQUAL(50, m_spin->GetValue());
m_spin->SetValue(-10);
-
CPPUNIT_ASSERT_EQUAL(0, m_spin->GetValue());
m_spin->SetValue(110);
-
CPPUNIT_ASSERT_EQUAL(100, m_spin->GetValue());
+
+ // Calling SetValue() shouldn't have generated any events.
+ CPPUNIT_ASSERT_EQUAL(0, updatedSpin.GetCount());
+ CPPUNIT_ASSERT_EQUAL(0, updatedText.GetCount());
}
#endif