#include "wx/evtloop.h"
+#ifndef WX_PRECOMP
+ #include "wx/app.h"
+#endif //WX_PRECOMP
+
// ----------------------------------------------------------------------------
// globals
// ----------------------------------------------------------------------------
-wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
+wxEventLoopBase *wxEventLoopBase::ms_activeLoop = NULL;
// wxEventLoopManual is unused in the other ports
-#if defined(__WXMSW__) || defined(__WXMAC__)
+#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || (defined(__UNIX__) && wxUSE_BASE)
// ============================================================================
// wxEventLoopManual implementation
// ProcessIdle() and Dispatch() below may throw so the code here should
// be exception-safe, hence we must use local objects for all actions we
// should undo
- wxEventLoopActivator activate(wx_static_cast(wxEventLoop *, this));
+ wxEventLoopActivator activate(this);
// we must ensure that OnExit() is called even if an exception is thrown
// from inside Dispatch() but we must call it from Exit() in normal
WakeUp();
}
-#endif // __WXMSW__ || __WXMAC__
+#endif // __WXMSW__ || __WXMAC__ || __WXDFB__