virtual void SetUnderlined(bool underlined);
virtual void SetEncoding(wxFontEncoding encoding);
+ // Unofficial API, don't use
+ virtual void SetNoAntiAliasing(bool no = true);
+ virtual bool GetNoAntiAliasing() const;
+
// implementation from now on:
- wxIDirectFBFontPtr GetDirectFBFont() const;
+ wxIDirectFBFontPtr GetDirectFBFont(bool antialiased) const;
protected:
// ref counting code