#include "wx/dfb/private.h"
+// these values are used to initialize newly created DC
+#define DEFAULT_FONT (*wxNORMAL_FONT)
+#define DEFAULT_PEN (*wxBLACK_PEN)
+#define DEFAULT_BRUSH (*wxWHITE_BRUSH)
+
// ===========================================================================
// implementation
// ===========================================================================
m_mm_to_pix_y = (double)wxGetDisplaySize().GetHeight() /
(double)wxGetDisplaySizeMM().GetHeight();
- SetFont(*wxNORMAL_FONT);
- SetPen(*wxBLACK_PEN);
- SetBrush(*wxWHITE_BRUSH);
+ SetFont(DEFAULT_FONT);
+ SetPen(DEFAULT_PEN);
+ SetBrush(DEFAULT_BRUSH);
}
{
wxCHECK_RET( Ok(), wxT("invalid dc") );
+ wxSize size(GetSize());
+
+ // NB: We intersect the clipping rectangle with surface's area here because
+ // DirectFB will return an error if you try to set clipping rectangle
+ // that is partially outside of the surface.
DFBRegion r;
- r.x1 = XLOG2DEV(cx);
- r.y1 = YLOG2DEV(cy);
- r.x2 = r.x1 + XLOG2DEVREL(cw) - 1;
- r.y2 = r.y1 + XLOG2DEVREL(ch) - 1;
+ r.x1 = wxMax(0, XLOG2DEV(cx));
+ r.y1 = wxMax(0, YLOG2DEV(cy));
+ r.x2 = wxMin(r.x1 + XLOG2DEVREL(cw), size.x) - 1;
+ r.y2 = wxMin(r.y1 + YLOG2DEVREL(ch), size.y) - 1;
if ( !m_surface->SetClip(&r) )
return;
int wxDC::GetDepth() const
{
- return wxDfbGetSurfaceDepth(m_surface);
+ return m_surface->GetDepth();
}
// ---------------------------------------------------------------------------
wxColour clr = m_backgroundBrush.GetColour();
m_surface->Clear(clr.Red(), clr.Green(), clr.Blue(), clr.Alpha());
+
+ wxSize size(GetSize());
+ CalcBoundingBox(XDEV2LOG(0), YDEV2LOG(0));
+ CalcBoundingBox(XDEV2LOG(size.x), YDEV2LOG(size.y));
}
extern bool wxDoFloodFill(wxDC *dc, wxCoord x, wxCoord y,
{
wxCHECK_RET( Ok(), wxT("invalid dc") );
- wxFAIL_MSG( _T("DrawPoint not implemented") );
+ // NB: DirectFB API doesn't provide a function for drawing points, so
+ // implement it as 1px long line. This is inefficient, but then, so is
+ // using DrawPoint() for drawing more than a few points.
+ DoDrawLine(x, y, x, y);
+
+ // FIXME_DFB: implement special cases for common formats (RGB24,RGBA/RGB32)
}
void wxDC::DoDrawPolygon(int n, wxPoint points[], wxCoord xoffset, wxCoord yoffset,int WXUNUSED(fillStyle))
wxCHECK_RET( Ok(), wxT("invalid dc") );
wxCoord xx = XLOG2DEV(x);
- wxCoord yy = XLOG2DEV(y);
+ wxCoord yy = YLOG2DEV(y);
// update the bounding box
wxCoord w, h;
void wxDC::SetPen(const wxPen& pen)
{
- if ( !pen.Ok() ) return;
- m_pen = pen;
+ m_pen = pen.Ok() ? pen : DEFAULT_PEN;
SelectColour(m_pen.GetColour());
}
void wxDC::SetBrush(const wxBrush& brush)
{
- if ( !brush.Ok() ) return;
- m_brush = brush;
+ m_brush = brush.Ok() ? brush : DEFAULT_BRUSH;
}
void wxDC::SelectColour(const wxColour& clr)
{
wxCHECK_RET( Ok(), wxT("invalid dc") );
- if ( !font.Ok() )
- return;
+ wxFont f(font.Ok() ? font : DEFAULT_FONT);
- if ( !m_surface->SetFont(font.GetDirectFBFont()) )
+ if ( !m_surface->SetFont(f.GetDirectFBFont()) )
return;
- m_font = font;
+ m_font = f;
}
void wxDC::SetBackground(const wxBrush& brush)
{
wxCHECK_RET( Ok(), wxT("invalid dc") );
- wxFAIL_MSG( _T("SetLogicalFunction not implemented") );
+ // NB: we could also support XOR, but for blitting only (via DSBLIT_XOR);
+ // and possibly others via SetSrc/DstBlendFunction()
+ wxASSERT_MSG( function == wxCOPY,
+ _T("only wxCOPY logical function supported") );
m_logicalFunction = function;
}
int rop, bool useMask,
wxCoord xsrcMask, wxCoord ysrcMask)
{
-#warning "FIXME"
- return false;
-#if 0
- wxCHECK_MSG( Ok(), false, wxT("invalid dc") );
- wxCHECK_MSG( source, false, wxT("invalid source dc") );
+ wxCHECK_MSG( Ok(), false, _T("invalid dc") );
+ wxCHECK_MSG( source, false, _T("invalid source dc") );
+
+ // NB: we could also support XOR here (via DSBLIT_XOR)
+ // and possibly others via SetSrc/DstBlendFunction()
+ wxCHECK_MSG( rop == wxCOPY, false, _T("only wxCOPY function supported") );
// transform the source DC coords to the device ones
xsrc = source->LogicalToDeviceX(xsrc);
ysrc = source->LogicalToDeviceY(ysrc);
- /* FIXME_MGL: use the mask origin when drawing transparently */
+ // FIXME_DFB: use the mask origin when drawing transparently
+ wxASSERT_MSG( xsrcMask == -1 && ysrcMask == -1,
+ _T("non-default source mask offset not implemented") );
+#if 0
if (xsrcMask == -1 && ysrcMask == -1)
{
xsrcMask = xsrc; ysrcMask = ysrc;
xsrcMask = source->LogicalToDeviceX(xsrcMask);
ysrcMask = source->LogicalToDeviceY(ysrcMask);
}
+#endif
- CalcBoundingBox(xdest, ydest);
- CalcBoundingBox(xdest + width, ydest + height);
-
- /* scale/translate size and position */
- wxCoord xx = XLOG2DEV(xdest);
- wxCoord yy = YLOG2DEV(ydest);
- wxCoord ww = XLOG2DEVREL(width);
- wxCoord hh = YLOG2DEVREL(height);
-
- if ( source->m_isMemDC )
+ wxMemoryDC *sourceAsMemDC = wxDynamicCast(source, wxMemoryDC);
+ if ( sourceAsMemDC )
{
- wxMemoryDC *memDC = (wxMemoryDC*) source;
- DoDrawSubBitmap(memDC->GetSelectedObject(), xsrc, ysrc, ww, hh,
- xdest, ydest, rop, useMask);
+ DoDrawSubBitmap(sourceAsMemDC->GetSelectedObject(),
+ xsrc, ysrc,
+ width, height,
+ xdest, ydest,
+ rop,
+ useMask);
}
else
{
- m_MGLDC->makeCurrent(); // will go away with MGL6.0
- m_MGLDC->bitBlt(*source->GetMGLDC(),
- xsrc, ysrc, xsrc + ww, ysrc + hh,
- xx, yy, LogicalFunctionToMGLRop(rop));
+ return DoBlitFromSurface(source->GetDirectFBSurface(),
+ xsrc, ysrc,
+ width, height,
+ xdest, ydest);
}
return true;
-#endif
}
void wxDC::DoDrawBitmap(const wxBitmap &bmp, wxCoord x, wxCoord y, bool useMask)
wxCHECK_RET( Ok(), wxT("invalid dc") );
wxCHECK_RET( bmp.Ok(), wxT("invalid bitmap") );
- wxCoord w = bmp.GetWidth();
- wxCoord h = bmp.GetHeight();
-
- DoDrawSubBitmap(bmp, 0, 0, w, h, x, y, m_logicalFunction, useMask);
+ DoDrawSubBitmap(bmp,
+ 0, 0, bmp.GetWidth(), bmp.GetHeight(),
+ x, y,
+ m_logicalFunction, useMask);
}
void wxDC::DoDrawIcon(const wxIcon& icon, wxCoord x, wxCoord y)
wxCoord x, wxCoord y, wxCoord w, wxCoord h,
wxCoord destx, wxCoord desty, int rop, bool useMask)
{
-#if 0
wxCHECK_RET( Ok(), wxT("invalid dc") );
wxCHECK_RET( bmp.Ok(), wxT("invalid bitmap") );
- CalcBoundingBox(x, y);
- CalcBoundingBox(x + w, y + h);
-
- wxCoord dx = XLOG2DEV(destx);
- wxCoord dy = YLOG2DEV(desty);
- wxCoord dw = XLOG2DEVREL(w);
- wxCoord dh = YLOG2DEVREL(h);
-
- m_MGLDC->makeCurrent(); // will go away with MGL6.0
-
- bool useStretching = ((w != dw) || (h != dh));
- bool putSection = (w != bmp.GetWidth() || h != bmp.GetHeight());
- MGL_writeModeType mglRop = (MGL_writeModeType)LogicalFunctionToMGLRop(rop);
+ // NB: we could also support XOR here (via DSBLIT_XOR)
+ // and possibly others via SetSrc/DstBlendFunction()
+ wxCHECK_RET( rop == wxCOPY, _T("only wxCOPY function supported") );
if ( bmp.GetDepth() == 1 )
{
// Mono bitmaps are handled in special way -- all 1s are drawn in
// foreground colours, all 0s in background colour.
-
- ((wxBitmap&)bmp).SetMonoPalette(m_textForegroundColour, m_textBackgroundColour);
+ wxFAIL_MSG( _T("drawing mono bitmaps not implemented") );
+ return;
}
if ( useMask && bmp.GetMask() )
{
- // Since MGL does not support masks directly (in MGL, mask is handled
- // in same way as in wxImage, i.e. there is one "key" color), we
- // simulate masked bitblt in 6 steps (same as in MSW):
- //
- // 1. Create a temporary bitmap and copy the destination area into it.
- // 2. Copy the source area into the temporary bitmap using the
- // specified logical function.
- // 3. Set the masked area in the temporary bitmap to BLACK by ANDing
- // the mask bitmap with the temp bitmap with the foreground colour
- // set to WHITE and the bg colour set to BLACK.
- // 4. Set the unmasked area in the destination area to BLACK by
- // ANDing the mask bitmap with the destination area with the
- // foreground colour set to BLACK and the background colour set
- // to WHITE.
- // 5. OR the temporary bitmap with the destination area.
- // 6. Delete the temporary bitmap.
- //
- // This sequence of operations ensures that the source's transparent
- // area need not be black, and logical functions are supported.
-
- wxBitmap *mask = bmp.GetMask()->GetBitmap();
-
- MGLMemoryDC *temp;
-
- if ( GetDepth() <= 8 )
- {
- temp = new MGLMemoryDC(dw, dh, GetDepth(), NULL);
- wxDC tempdc;
- tempdc.SetMGLDC(temp, false);
- tempdc.SetPalette(m_palette);
- }
- else
- {
- pixel_format_t pf;
- m_MGLDC->getPixelFormat(pf);
- temp = new MGLMemoryDC(dw, dh, GetDepth(), &pf);
- }
+ // FIXME_DFB: see MGL sources for a way to do it, but it's not directly
+ // applicable because DirectFB doesn't implement ROPs; OTOH,
+ // it has blitting modes that can be useful; finally, see
+ // DFB's SetSrcBlendFunction() and SetSrcColorKey()
+ wxFAIL_MSG( _T("drawing bitmaps with masks not implemented") );
+ return;
+ }
- wxCHECK_RET( temp->isValid(), wxT("cannot create temporary dc") );
+ DoBlitFromSurface(bmp.GetDirectFBSurface(),
+ x, y,
+ w, h,
+ destx, desty);
+}
- temp->bitBlt(*m_MGLDC, dx, dy, dx + dw, dy + dh, 0, 0, MGL_REPLACE_MODE);
+bool wxDC::DoBlitFromSurface(const wxIDirectFBSurfacePtr& src,
+ wxCoord srcx, wxCoord srcy,
+ wxCoord w, wxCoord h,
+ wxCoord dstx, wxCoord dsty)
+{
+ CalcBoundingBox(dstx, dsty);
+ CalcBoundingBox(dstx + w, dsty + h);
- DoBitBlt(bmp, temp, x, y, w, h, 0, 0, dw, dh, mglRop,
- useStretching, putSection);
+ DFBRectangle srcRect = { srcx, srcy, w, h };
+ DFBRectangle dstRect = { XLOG2DEV(dstx), YLOG2DEV(dsty),
+ XLOG2DEVREL(w), YLOG2DEVREL(h) };
- mask->SetMonoPalette(wxColour(0,0,0), wxColour(255,255,255));
- DoBitBlt(*mask, temp, x, y, w, h, 0, 0, dw, dh, MGL_R2_MASKSRC,
- useStretching, putSection);
- DoBitBlt(*mask, m_MGLDC, x, y, w, h, dx, dy, dw, dh, MGL_R2_MASKNOTSRC,
- useStretching, putSection);
+ wxIDirectFBSurfacePtr dst(m_surface);
- m_MGLDC->bitBlt(*temp, 0, 0, dw, dh, dx, dy, MGL_OR_MODE);
+ // FIXME: this will have to be different in useMask case, see above
+ if ( !dst->SetBlittingFlags(DSBLIT_NOFX) )
+ return false;
- delete temp;
+ if ( srcRect.w != dstRect.w || srcRect.h != dstRect.h )
+ {
+ // the bitmap is drawn stretched:
+ dst->StretchBlit(src, &srcRect, &dstRect);
}
-
else
{
- DoBitBlt(bmp, m_MGLDC, x, y, w, h, dx, dy, dw, dh, mglRop,
- useStretching, putSection);
+ // no stretching, size is preserved:
+ dst->Blit(src, &srcRect, dstRect.x, dstRect.y);
}
-#endif
+
+ return true;
}