void DoDrawSubBitmap(const wxBitmap &bmp,
wxCoord x, wxCoord y, wxCoord w, wxCoord h,
wxCoord destx, wxCoord desty, int rop, bool useMask);
+ bool DoBlitFromSurface(const wxIDirectFBSurfacePtr& src,
+ wxCoord srcx, wxCoord srcy,
+ wxCoord w, wxCoord h,
+ wxCoord dstx, wxCoord dsty);
// selects colour into surface's state
void SelectColour(const wxColour& clr);
double m_mm_to_pix_x, m_mm_to_pix_y;
+ friend class WXDLLIMPEXP_CORE wxOverlayImpl; // for Init
+
DECLARE_DYNAMIC_CLASS(wxDC)
};