/////////////////////////////////////////////////////////////////////////////
-// Name: dialog.h
+// Name: wx/msw/dialog.h
// Purpose: wxDialog class
// Author: Julian Smart
// Modified by:
// Dialog boxes
class WXDLLEXPORT wxDialog : public wxDialogBase
{
- DECLARE_DYNAMIC_CLASS(wxDialog)
-
public:
- wxDialog();
+ wxDialog() { Init(); }
// Constructor with a modal flag, but no window id - the old convention
wxDialog(wxWindow *parent,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr);
- ~wxDialog();
-
- // override some base class virtuals
- virtual bool Destroy();
- virtual bool Show(bool show);
- virtual void Iconize(bool iconize);
- virtual bool IsIconized() const;
-
- virtual bool IsTopLevel() const { return TRUE; }
+ virtual ~wxDialog();
void SetModal(bool flag);
virtual bool IsModal() const;
// returns TRUE if we're in a modal loop
bool IsModalShowing() const;
-#if WXWIN_COMPATIBILITY
- bool Iconized() const { return IsIconized(); };
-#endif
-
// implementation only from now on
// -------------------------------
+ // override some base class virtuals
+ virtual bool Show(bool show = TRUE);
+
// event handlers
bool OnClose();
void OnCharHook(wxKeyEvent& event);
#endif // wxUSE_CTL3D
protected:
- // override more base class virtuals
- virtual void DoSetClientSize(int width, int height);
- virtual void DoGetPosition(int *x, int *y) const;
-
// show modal dialog and enter modal loop
void DoShowModal();
+ // common part of all ctors
+ void Init();
+
private:
wxWindow *m_oldFocus;
+ // while we are showing a modal dialog we disable the other windows using
+ // this object
+ class wxWindowDisabler *m_windowDisabler;
+
+ DECLARE_DYNAMIC_CLASS(wxDialog)
DECLARE_EVENT_TABLE()
};