class wxMsgCatalog
{
public:
+#if !wxUSE_UNICODE
wxMsgCatalog() { m_conv = NULL; }
~wxMsgCatalog();
+#endif
// load the catalog from disk (szDirPrefix corresponds to language)
bool Load(const wxString& dirPrefix, const wxString& name,
wxMessagesHash m_messages; // all messages in the catalog
wxString m_name; // name of the domain
+#if !wxUSE_UNICODE
// the conversion corresponding to this catalog charset if we installed it
// as the global one
wxCSConv *m_conv;
+#endif
wxPluralFormsCalculatorPtr m_pluralFormsCalculator;
};
// implementation
// ============================================================================
+// ----------------------------------------------------------------------------
+// wxLanguageInfo
+// ----------------------------------------------------------------------------
+
+#ifdef __WXMSW__
+
+// helper used by wxLanguageInfo::GetLocaleName() and elsewhere to determine
+// whether the locale is Unicode-only (it is if this function returns empty
+// string)
+static wxString wxGetANSICodePageForLocale(LCID lcid)
+{
+ wxString cp;
+
+ wxChar buffer[16];
+ if ( ::GetLocaleInfo(lcid, LOCALE_IDEFAULTANSICODEPAGE,
+ buffer, WXSIZEOF(buffer)) > 0 )
+ {
+ if ( buffer[0] != _T('0') || buffer[1] != _T('\0') )
+ cp = buffer;
+ //else: this locale doesn't use ANSI code page
+ }
+
+ return cp;
+}
+
+wxUint32 wxLanguageInfo::GetLCID() const
+{
+ return MAKELCID(MAKELANGID(WinLang, WinSublang), SORT_DEFAULT);
+}
+
+wxString wxLanguageInfo::GetLocaleName() const
+{
+ wxString locale;
+
+ const LCID lcid = GetLCID();
+
+ wxChar buffer[256];
+ buffer[0] = _T('\0');
+ if ( !::GetLocaleInfo(lcid, LOCALE_SENGLANGUAGE, buffer, WXSIZEOF(buffer)) )
+ {
+ wxLogLastError(_T("GetLocaleInfo(LOCALE_SENGLANGUAGE)"));
+ return locale;
+ }
+
+ locale << buffer;
+ if ( ::GetLocaleInfo(lcid, LOCALE_SENGCOUNTRY,
+ buffer, WXSIZEOF(buffer)) > 0 )
+ {
+ locale << _T('_') << buffer;
+ }
+
+ const wxString cp = wxGetANSICodePageForLocale(lcid);
+ if ( !cp.empty() )
+ {
+ locale << _T('.') << cp;
+ }
+
+ return locale;
+}
+
+#endif // __WXMSW__
+
// ----------------------------------------------------------------------------
// wxMsgCatalogFile class
// ----------------------------------------------------------------------------
// wxMsgCatalog class
// ----------------------------------------------------------------------------
+#if !wxUSE_UNICODE
wxMsgCatalog::~wxMsgCatalog()
{
if ( m_conv )
delete m_conv;
}
}
+#endif // !wxUSE_UNICODE
bool wxMsgCatalog::Load(const wxString& dirPrefix, const wxString& name,
const wxString& msgIdCharset, bool bConvertEncoding)
file.FillHash(m_messages, msgIdCharset, bConvertEncoding);
+#if !wxUSE_UNICODE
// we should use a conversion compatible with the message catalog encoding
// in the GUI if we don't convert the strings to the current conversion but
// as the encoding is global, only change it once, otherwise we could get
wxConvUI =
m_conv = new wxCSConv(file.GetCharset());
}
+#endif // !wxUSE_UNICODE
return true;
}
wxS("no locale to set in wxLocale::Init()") );
}
-#ifdef __WXWINCE__
- // FIXME: I'm guessing here
- wxChar localeName[256];
- int ret = GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SLANGUAGE, localeName,
- 256);
- if (ret != 0)
- {
- m_pszOldLocale = wxStrdup(wxConvLibc.cWC2MB(localeName));
- }
- else
- m_pszOldLocale = NULL;
-
- // TODO: how to find languageId
- // SetLocaleInfo(languageId, SORT_DEFAULT, localeName);
-#else
const char *oldLocale = wxSetlocale(LC_ALL, szLocale);
if ( oldLocale )
m_pszOldLocale = wxStrdup(oldLocale);
else
m_pszOldLocale = NULL;
-#endif
if ( m_pszOldLocale == NULL )
wxLogError(_("locale '%s' can not be set."), szLocale);
#endif // __AIX__
#elif defined(__WIN32__)
-
- #if wxUSE_UNICODE && (defined(__VISUALC__) || defined(__MINGW32__))
- // NB: setlocale() from msvcrt.dll (used by VC++ and Mingw)
- // can't set locale to language that can only be written using
- // Unicode. Therefore wxSetlocale call failed, but we don't want
- // to report it as an error -- so that at least message catalogs
- // can be used. Watch for code marked with
- // #ifdef SETLOCALE_FAILS_ON_UNICODE_LANGS bellow.
- #define SETLOCALE_FAILS_ON_UNICODE_LANGS
- #endif
-
const char *retloc = "C";
- if (language != wxLANGUAGE_DEFAULT)
+ if ( language != wxLANGUAGE_DEFAULT )
{
- if (info->WinLang == 0)
+ if ( info->WinLang == 0 )
{
wxLogWarning(wxS("Locale '%s' not supported by OS."), name.c_str());
// retloc already set to "C"
}
- else
+ else // language supported by Windows
{
- int codepage
- #ifdef SETLOCALE_FAILS_ON_UNICODE_LANGS
- = -1
- #endif
- ;
- wxUint32 lcid = MAKELCID(MAKELANGID(info->WinLang, info->WinSublang),
- SORT_DEFAULT);
- // FIXME
+ const wxUint32 lcid = info->GetLCID();
+
+ // Windows CE doesn't have SetThreadLocale() and there doesn't seem
+ // to be any equivalent
#ifndef __WXWINCE__
- SetThreadLocale(lcid);
-#endif
- // NB: we must translate LCID to CRT's setlocale string ourselves,
- // because SetThreadLocale does not modify change the
- // interpretation of setlocale(LC_ALL, "") call:
- wxChar buffer[256];
- buffer[0] = wxS('\0');
- GetLocaleInfo(lcid, LOCALE_SENGLANGUAGE, buffer, 256);
- locale << buffer;
- if (GetLocaleInfo(lcid, LOCALE_SENGCOUNTRY, buffer, 256) > 0)
- locale << wxS("_") << buffer;
- if (GetLocaleInfo(lcid, LOCALE_IDEFAULTANSICODEPAGE, buffer, 256) > 0)
- {
- codepage = wxAtoi(buffer);
- if (codepage != 0)
- locale << wxS(".") << buffer;
- }
- if (locale.empty())
+ // change locale used by Windows functions
+ ::SetThreadLocale(lcid);
+#endif
+
+ // and also call setlocale() to change locale used by the CRT
+ locale = info->GetLocaleName();
+ if ( locale.empty() )
{
- wxLogLastError(wxS("SetThreadLocale"));
ret = false;
}
- else
+ else // have a valid locale
{
- // FIXME
-#ifndef __WXWINCE__
retloc = wxSetlocale(LC_ALL, locale);
-#endif
-#ifdef SETLOCALE_FAILS_ON_UNICODE_LANGS
- if (codepage == 0 && retloc == NULL)
- {
- retloc = "C";
- }
-#endif
}
}
}
- else
+ else // language == wxLANGUAGE_DEFAULT
{
- // FIXME
-#ifndef __WXWINCE__
retloc = wxSetlocale(LC_ALL, wxEmptyString);
-#else
- retloc = NULL;
-#endif
-#ifdef SETLOCALE_FAILS_ON_UNICODE_LANGS
- if (retloc == NULL)
+ }
+
+#if wxUSE_UNICODE && (defined(__VISUALC__) || defined(__MINGW32__))
+ // VC++ setlocale() (also used by Mingw) can't set locale to languages that
+ // can only be written using Unicode, therefore wxSetlocale() call fails
+ // for such languages but we don't want to report it as an error -- so that
+ // at least message catalogs can be used.
+ if ( !retloc )
+ {
+ if ( wxGetANSICodePageForLocale(LOCALE_USER_DEFAULT).empty() )
{
- wxChar buffer[16];
- if (GetLocaleInfo(LOCALE_USER_DEFAULT,
- LOCALE_IDEFAULTANSICODEPAGE, buffer, 16) > 0 &&
- wxStrcmp(buffer, wxS("0")) == 0)
- {
- retloc = "C";
- }
+ // we set the locale to a Unicode-only language, don't treat the
+ // inability of CRT to use it as an error
+ retloc = "C";
}
-#endif
}
+#endif // CRT not handling Unicode-only languages
if ( !retloc )
ret = false;
wxString wxLocale::GetSysName() const
{
- // FIXME
-#ifndef __WXWINCE__
return wxSetlocale(LC_ALL, NULL);
-#else
- return wxEmptyString;
-#endif
}
// clean up
// restore old locale pointer
wxSetLocale(m_pOldLocale);
- // FIXME
-#ifndef __WXWINCE__
wxSetlocale(LC_ALL, m_pszOldLocale);
-#endif
free((wxChar *)m_pszOldLocale); // const_cast
}
if ( !info->WinLang )
return false;
- if ( !::IsValidLocale
- (
- MAKELCID(MAKELANGID(info->WinLang, info->WinSublang),
- SORT_DEFAULT),
- LCID_INSTALLED
- ) )
+ if ( !::IsValidLocale(info->GetLCID(), LCID_INSTALLED) )
return false;
#elif defined(__UNIX__)
if (wxGetLocale())
{
const wxLanguageInfo *info = GetLanguageInfo(wxGetLocale()->GetLanguage());
- if (info)
- { ;
- lcid = MAKELCID(MAKELANGID(info->WinLang, info->WinSublang),
- SORT_DEFAULT);
- }
+ if ( info )
+ lcid = info->GetLCID();
}
wxString str;
/* static */
wxString wxLocale::GetInfo(wxLocaleInfo index, wxLocaleCategory WXUNUSED(cat))
{
- wxCFRef<CFLocaleRef> userLocaleRef(CFLocaleCopyCurrent());
+ CFLocaleRef userLocaleRefRaw;
+ if ( wxGetLocale() )
+ {
+ userLocaleRefRaw = CFLocaleCreate
+ (
+ kCFAllocatorDefault,
+ wxCFStringRef(wxGetLocale()->GetCanonicalName())
+ );
+ }
+ else // no current locale, use the default one
+ {
+ userLocaleRefRaw = CFLocaleCopyCurrent();
+ }
+
+ wxCFRef<CFLocaleRef> userLocaleRef(userLocaleRefRaw);
+
CFTypeRef cfstr;
switch ( index )
{