// Event tables
BEGIN_EVENT_TABLE(LifeFrame, wxFrame)
EVT_MENU (wxID_NEW, LifeFrame::OnMenu)
+#if wxUSE_FILEDLG
EVT_MENU (wxID_OPEN, LifeFrame::OnOpen)
+#endif
EVT_MENU (ID_SAMPLES, LifeFrame::OnSamples)
EVT_MENU (wxID_ABOUT, LifeFrame::OnMenu)
EVT_MENU (wxID_EXIT, LifeFrame::OnMenu)
// --------------------------------------------------------------------------
// frame constructor
-LifeFrame::LifeFrame() :
+LifeFrame::LifeFrame() :
wxFrame( (wxFrame *) NULL, wxID_ANY, _("Life!"), wxDefaultPosition ),
m_navigator(NULL)
{
wxMenu *menuHelp = new wxMenu(wxMENU_TEAROFF);
menuFile->Append(wxID_NEW, wxGetStockLabel(wxID_NEW), _("Start a new game"));
+#if wxUSE_FILEDLG
menuFile->Append(wxID_OPEN, wxGetStockLabel(wxID_OPEN), _("Open an existing Life pattern"));
+#endif
menuFile->Append(ID_SAMPLES, _("&Sample game..."), _("Select a sample configuration"));
-#ifndef __WXWINCE__
+#if ! (defined(__SMARTPHONE__) || defined(__POCKETPC__))
menuFile->AppendSeparator();
menuFile->Append(wxID_EXIT, wxGetStockLabel(wxID_EXIT, true, _T("Alt-X")), _("Quit this program"));
ADD_TOOL(wxID_NEW, tbBitmaps[0], wxGetStockLabel(wxID_NEW, false), _("Start a new game"));
#ifndef __POCKETPC__
+#if wxUSE_FILEDLG
ADD_TOOL(wxID_OPEN, tbBitmaps[1], wxGetStockLabel(wxID_OPEN, false), _("Open an existing Life pattern"));
+#endif // wxUSE_FILEDLG
toolBar->AddSeparator();
ADD_TOOL(wxID_ZOOM_IN, tbBitmaps[2], wxGetStockLabel(wxID_ZOOM_IN, false), _("Zoom in"));
ADD_TOOL(wxID_ZOOM_OUT, tbBitmaps[3], wxGetStockLabel(wxID_ZOOM_OUT, false), _("Zoom out"));
ADD_TOOL(ID_INFO, tbBitmaps[4], _("Description"), _("Show description"));
toolBar->AddSeparator();
-#endif
+#endif // __POCKETPC__
ADD_TOOL(ID_START, tbBitmaps[5], _("Start"), _("Start"));
ADD_TOOL(wxID_STOP, tbBitmaps[6], wxGetStockLabel(wxID_STOP, false), _("Stop"));
}
}
+#if wxUSE_FILEDLG
void LifeFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
{
wxFileDialog filedlg(this,
}
}
}
+#endif
void LifeFrame::OnSamples(wxCommandEvent& WXUNUSED(event))
{
// canvas constructor
LifeCanvas::LifeCanvas(wxWindow *parent, Life *life, bool interactive)
: wxWindow(parent, wxID_ANY, wxDefaultPosition, wxSize(100, 100),
- wxSUNKEN_BORDER|wxFULL_REPAINT_ON_RESIZE)
+ wxFULL_REPAINT_ON_RESIZE
+#if !defined(__SMARTPHONE__) && !defined(__POCKETPC__)
+ |wxSUNKEN_BORDER
+#else
+ |wxSIMPLE_BORDER
+#endif
+ )
{
m_life = life;
m_interactive = interactive;
{
// do nothing. I just don't want the background to be erased, you know.
}
-
-