#include <stdlib.h>
#include <string.h> // for memmove
-#ifdef __WINE__
-#include <search.h>
-#endif
#ifndef max
#define max(a, b) (((a) > (b)) ? (a) : (b))
return *this; \
} \
\
+/* allocate new buffer of the given size and move our data to it */ \
+bool name::Realloc(size_t nSize) \
+{ \
+ T *pNew = new T[nSize]; \
+ /* only grow if allocation succeeded */ \
+ if ( !pNew ) \
+ return false; \
+ \
+ m_nSize = nSize; \
+ /* copy data to new location */ \
+ memcpy(pNew, m_pItems, m_nCount*sizeof(T)); \
+ delete [] m_pItems; \
+ m_pItems = pNew; \
+ \
+ return true; \
+} \
+ \
/* grow the array */ \
void name::Grow(size_t nIncrement) \
{ \
ndefIncrement = ARRAY_MAXSIZE_INCREMENT; \
if ( nIncrement < ndefIncrement ) \
nIncrement = ndefIncrement; \
- T *pNew = new T[m_nSize + nIncrement]; \
- /* only grow if allocation succeeded */ \
- if ( pNew ) { \
- m_nSize += nIncrement; \
- /* copy data to new location */ \
- memcpy(pNew, m_pItems, m_nCount*sizeof(T)); \
- delete [] m_pItems; \
- m_pItems = pNew; \
- } \
+ Realloc(m_nSize + nIncrement); \
} \
} \
} \
\
+/* make sure that the array has at least count elements */ \
+void name::SetCount(size_t count, T defval) \
+{ \
+ if ( m_nSize < count ) \
+ { \
+ /* need to realloc memory: don't overallocate it here as if */ \
+ /* SetCount() is called, it probably means that the caller */ \
+ /* knows in advance how many elements there will be in the */ \
+ /* array and so it won't be necessary to realloc it later */ \
+ if ( !Realloc(count) ) \
+ { \
+ /* out of memory -- what can we do? */ \
+ return; \
+ } \
+ } \
+ \
+ /* add new elements if we extend the array */ \
+ while ( m_nCount < count ) \
+ { \
+ m_pItems[m_nCount++] = defval; \
+ } \
+} \
+ \
/* dtor */ \
name::~name() \
{ \