m_boundingRect = * rect;
m_isDirty = false;
- m_isDirty = false;
+ m_isShown = false;
- if (m_cursor.Ok())
+ if (m_cursor.IsOk())
{
m_oldCursor = window->GetCursor();
window->SetCursor(m_cursor);
#ifndef wxHAS_NATIVE_OVERLAY
wxBitmap* backing = (m_pBackingBitmap ? m_pBackingBitmap : (wxBitmap*) & m_backingBitmap);
- if (!backing->Ok() || (backing->GetWidth() < clientSize.x || backing->GetHeight() < clientSize.y))
+ if (!backing->IsOk() || (backing->GetWidth() < clientSize.x || backing->GetHeight() < clientSize.y))
(*backing) = wxBitmap(clientSize.x, clientSize.y);
#endif // !wxHAS_NATIVE_OVERLAY
wxSize sz = fullScreenRect->GetSize();
- if (fullScreenRect->GetParent() && !fullScreenRect->IsKindOf(CLASSINFO(wxFrame)))
+ if (fullScreenRect->GetParent() && !wxDynamicCast(fullScreenRect, wxFrame))
fullScreenRect->GetParent()->ClientToScreen(& x, & y);
rect.x = x; rect.y = y;
#endif
m_window->ReleaseMouse();
- if (m_cursor.Ok() && m_oldCursor.Ok())
+ if (m_cursor.IsOk() && m_oldCursor.IsOk())
{
m_window->SetCursor(m_oldCursor);
}
DoDrawImage(*m_windowDC, newPos);
#else // !wxHAS_NATIVE_OVERLAY
wxBitmap* backing = (m_pBackingBitmap ? m_pBackingBitmap : (wxBitmap*) & m_backingBitmap);
- if (!backing->Ok())
+ if (!backing->IsOk())
return false;
wxRect oldRect(GetImageRect(oldPos));
// keep reallocating all the time.
int excess = 50;
- if (!m_repairBitmap.Ok() || (m_repairBitmap.GetWidth() < fullRect.GetWidth() || m_repairBitmap.GetHeight() < fullRect.GetHeight()))
+ if (!m_repairBitmap.IsOk() || (m_repairBitmap.GetWidth() < fullRect.GetWidth() || m_repairBitmap.GetHeight() < fullRect.GetHeight()))
{
m_repairBitmap = wxBitmap(fullRect.GetWidth() + excess, fullRect.GetHeight() + excess);
}
// Override this if you are using a virtual image (drawing your own image)
bool wxGenericDragImage::DoDrawImage(wxDC& dc, const wxPoint& pos) const
{
- if (m_bitmap.Ok())
+ if (m_bitmap.IsOk())
{
dc.DrawBitmap(m_bitmap, pos.x, pos.y, (m_bitmap.GetMask() != 0));
return true;
}
- else if (m_icon.Ok())
+ else if (m_icon.IsOk())
{
dc.DrawIcon(m_icon, pos.x, pos.y);
return true;
// Override this if you are using a virtual image (drawing your own image)
wxRect wxGenericDragImage::GetImageRect(const wxPoint& pos) const
{
- if (m_bitmap.Ok())
+ if (m_bitmap.IsOk())
{
return wxRect(pos.x, pos.y, m_bitmap.GetWidth(), m_bitmap.GetHeight());
}
- else if (m_icon.Ok())
+ else if (m_icon.IsOk())
{
return wxRect(pos.x, pos.y, m_icon.GetWidth(), m_icon.GetHeight());
}