IMPLEMENT_DYNAMIC_CLASS(wxEvtHandler, wxObject)
IMPLEMENT_ABSTRACT_CLASS(wxEvent, wxObject)
IMPLEMENT_DYNAMIC_CLASS(wxIdleEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxThreadEvent, wxEvent)
#endif // wxUSE_BASE
#if wxUSE_GUI
IMPLEMENT_DYNAMIC_CLASS(wxCommandEvent, wxEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxThreadEvent, wxCommandEvent)
IMPLEMENT_DYNAMIC_CLASS(wxNotifyEvent, wxCommandEvent)
IMPLEMENT_DYNAMIC_CLASS(wxScrollEvent, wxCommandEvent)
IMPLEMENT_DYNAMIC_CLASS(wxScrollWinEvent, wxEvent)
wxDEFINE_EVENT( wxEVT_IDLE, wxIdleEvent );
+// Thread event
+wxDEFINE_EVENT( wxEVT_THREAD, wxThreadEvent );
+
#endif // wxUSE_BASE
#if wxUSE_GUI
// Character input event type
wxDEFINE_EVENT( wxEVT_CHAR, wxKeyEvent );
+wxDEFINE_EVENT( wxEVT_AFTER_CHAR, wxKeyEvent );
wxDEFINE_EVENT( wxEVT_CHAR_HOOK, wxKeyEvent );
wxDEFINE_EVENT( wxEVT_NAVIGATION_KEY, wxNavigationKeyEvent );
wxDEFINE_EVENT( wxEVT_KEY_DOWN, wxKeyEvent );
wxDEFINE_EVENT( wxEVT_HELP, wxHelpEvent );
wxDEFINE_EVENT( wxEVT_DETAILED_HELP, wxHelpEvent );
-// Thread event
-wxDEFINE_EVENT( wxEVT_COMMAND_THREAD, wxThreadEvent );
-
#endif // wxUSE_GUI
#if wxUSE_BASE
{
m_clientData = NULL;
m_clientObject = NULL;
- m_extraLong = 0;
- m_commandInt = 0;
m_isCommandEvent = true;
// the command events are propagated upwards by default
((win->GetExtraStyle() & wxWS_EX_PROCESS_UI_UPDATES) == 0)))
return false;
+ // Don't update children of the hidden windows: this is useless as any
+ // change to their state won't be seen by the user anyhow. Notice that this
+ // argument doesn't apply to the hidden windows (with visible parent)
+ // themselves as they could be shown by their EVT_UPDATE_UI handler.
+ if ( win->GetParent() && !win->GetParent()->IsShownOnScreen() )
+ return false;
+
if (sm_updateInterval == -1)
return false;
wxKeyEvent::wxKeyEvent(wxEventType type)
{
m_eventType = type;
- m_keyCode = 0;
+ m_keyCode = WXK_NONE;
#if wxUSE_UNICODE
- m_uniChar = 0;
+ m_uniChar = WXK_NONE;
#endif
}
table = table->baseTable;
}
- // Lets free some memory.
+ // Let's free some memory.
size_t i;
for(i = 0; i < m_size; i++)
{
// Short circuit the event processing logic if we're requested to process
// this event in this handler only, see DoTryChain() for more details.
if ( event.ShouldProcessOnlyIn(this) )
- return TryHere(event);
+ return TryBeforeAndHere(event);
// Try to process the event in this handler itself.
bool wxEvtHandler::ProcessEventLocally(wxEvent& event)
{
- // First try the hooks which should be called before our own handlers
- if ( TryBefore(event) )
- return true;
-
- // Then try this handler itself, notice that we should not call
- // ProcessEvent() on this one as we're already called from it, which
- // explains why we do it here and not in DoTryChain()
- if ( TryHere(event) )
- return true;
-
- // Finally try the event handlers chained to this one,
- if ( DoTryChain(event) )
- return true;
-
- // And return false to indicate that we didn't find any handler at this
- // level.
- return false;
+ // Try the hooks which should be called before our own handlers and this
+ // handler itself first. Notice that we should not call ProcessEvent() on
+ // this one as we're already called from it, which explains why we do it
+ // here and not in DoTryChain()
+ return TryBeforeAndHere(event) || DoTryChain(event);
}
bool wxEvtHandler::DoTryChain(wxEvent& event)
// ProcessEvent() from which we were called or will be done by it when
// we return.
//
- // However we must call ProcessEvent() and not TryHere() because the
+ // However we must call ProcessEvent() and not TryHereOnly() because the
// existing code (including some in wxWidgets itself) expects the
// overridden ProcessEvent() in its custom event handlers pushed on a
// window to be called.
return false;
}
-bool wxEvtHandler::TryHere(wxEvent& event)
+bool wxEvtHandler::TryHereOnly(wxEvent& event)
{
// If the event handler is disabled it doesn't process any events
if ( !GetEvtHandlerEnabled() )