virtual bool Initialized();
virtual bool Pending();
virtual void Dispatch();
-
- virtual wxIcon GetStdIcon(int which) const;
+ virtual bool ProcessIdle();
// implementation only from now on
void OnIdle(wxIdleEvent &event);
static bool Initialize();
static void CleanUp();
- bool ProcessIdle();
void DeletePendingObjects();
virtual bool Yield(bool onlyIfNeeded = FALSE);