/////////////////////////////////////////////////////////////////////////////
-// Name: palette.h
+// Name: wx/mgl/palette.h
// Purpose:
// Author: Vaclav Slavik
// Created: 2001/03/11
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-
#ifndef __WX_PALETTE_H__
#define __WX_PALETTE_H__
-#ifdef __GNUG__
-#pragma interface "palette.h"
-#endif
-
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/gdiobj.h"
// wxPalette
//-----------------------------------------------------------------------------
-class WXDLLEXPORT wxPalette: public wxGDIObject
+class WXDLLEXPORT wxPalette: public wxPaletteBase
{
DECLARE_DYNAMIC_CLASS(wxPalette)
public:
wxPalette();
wxPalette(int n, const unsigned char *red, const unsigned char *green, const unsigned char *blue);
- wxPalette(const wxPalette& palette);
- ~wxPalette();
- wxPalette& operator = (const wxPalette& palette);
- bool operator == (const wxPalette& palette) const;
- bool operator != (const wxPalette& palette) const;
- bool Ok() const;
+ virtual ~wxPalette();
+ virtual bool Ok() const { return IsOk(); }
+ virtual bool IsOk() const;
bool Create(int n, const unsigned char *red, const unsigned char *green, const unsigned char *blue);
- int GetPixel(const unsigned char red, const unsigned char green, const unsigned char blue) const;
+ int GetPixel(unsigned char red, unsigned char green, unsigned char blue) const;
bool GetRGB(int pixel, unsigned char *red, unsigned char *green, unsigned char *blue) const;
// implementation
- int GetColoursCount() const;
- // FIXME_MGL -- make this method standard part of wx API
- // FIXME_MGL -- create wxXXXBase classes for all GDI stuff (Vadim wants that)
-
+ virtual int GetColoursCount() const;
+
palette_t *GetMGLpalette_t() const;
};
-#define wxColorMap wxPalette
-#define wxColourMap wxPalette
-
#endif // __WX_PALETTE_H__