bool UMAHasAppearance() ;
long UMAGetAppearanceVersion() ;
bool UMAHasWindowManager() ;
long UMAGetWindowManagerAttr() ;
bool UMAHasAquaLayout() ;
bool UMAHasAppearance() ;
long UMAGetAppearanceVersion() ;
bool UMAHasWindowManager() ;
long UMAGetWindowManagerAttr() ;
bool UMAHasAquaLayout() ;