#pragma implementation "sndulaw.cpp"
#endif
+#include <wx/wxprec.h>
#include "sndbase.h"
#include "sndfile.h"
#include "sndpcm.h"
return ulaw;
}
-wxUint32 wxSoundFormatUlaw::GetTimeFromByte(wxUint32 bytes) const
+wxUint32 wxSoundFormatUlaw::GetTimeFromBytes(wxUint32 bytes) const
{
return (bytes / m_srate);
}
-wxUint32 wxSoundFormatUlaw::GetByteFromTime(wxUint32 time) const
+wxUint32 wxSoundFormatUlaw::GetBytesFromTime(wxUint32 time) const
{
return time * m_srate;
}