wxSoundStreamESD(const wxString& hostname = _T("localhost"));
~wxSoundStreamESD();
- wxSoundStream& Read(void *buffer, size_t len);
- wxSoundStream& Write(const void *buffer, size_t len);
+ wxSoundStream& Read(void *buffer, wxUint32 len);
+ wxSoundStream& Write(const void *buffer, wxUint32 len);
bool SetSoundFormat(const wxSoundFormatBase& format);