wxSoundAiff(wxOutputStream& stream, wxSoundStream& io_sound);
~wxSoundAiff();
+ bool CanRead();
+
protected:
bool PrepareToPlay();
bool PrepareToRecord(unsigned long time);
bool FinishRecording();
- size_t GetData(void *buffer, size_t len);
- size_t PutData(const void *buffer, size_t len);
+ wxUint32 GetData(void *buffer, wxUint32 len);
+ wxUint32 PutData(const void *buffer, wxUint32 len);
};
#endif