wxCharTypeBuffer(const wxScopedCharTypeBuffer<T>& src);
/**
- Assigns @a str to this buffer and takes ownership of it (i.e. the
+ Assigns @a str to this buffer and takes ownership of it (i.e.\ the
buffer becomes "owned").
*/
wxCharTypeBuffer& operator=(const CharType *str);
Create a new buffer.
@param size
- size of the new buffer.
+ size of the new buffer, 1KiB by default.
*/
- wxMemoryBuffer(size_t size = DefBufSize);
+ wxMemoryBuffer(size_t size = 1024);
/**
Append a single byte to the buffer.
*/
void AppendByte(char data);
+ /**
+ Single call to append a data block to the buffer.
+
+ @param data
+ Pointer to block to append to the buffer.
+ @param len
+ Length of data to append.
+ */
+ void AppendData(const void *data, size_t len);
+
+ /**
+ Clear the buffer contents.
+
+ The buffer won't contain any data after this method is called.
+
+ @see IsEmpty()
+
+ @since 2.9.4
+ */
+ void Clear();
+
/**
Ensure that the buffer is big enough and return a pointer to the start
of the empty space in the buffer. This pointer can be used to directly
*/
void* GetWriteBuf(size_t sizeNeeded);
+ /**
+ Returns true if the buffer contains no data.
+
+ @see Clear()
+
+ @since 2.9.4
+ */
+ bool IsEmpty() const;
+
/**
Ensures the buffer has at least @a size bytes available.
*/