You can create your own event loop if you need, provided that you restore
the main event loop once yours is destroyed (see wxEventLoopActivator).
+ Notice that there can be more than one event loop at any given moment, e.g.
+ an event handler called from the main loop can show a modal dialog, which
+ starts its own loop resulting in two nested loops, with the modal dialog
+ being the active one (its IsRunning() returns @true). And a handler for a
+ button inside the modal dialog can, of course, create another modal dialog
+ with its own event loop and so on. So in general event loops form a stack
+ and only the event loop at the top of the stack is considered to be active.
+ It is also the only loop that can be directly asked to terminate by calling
+ Exit() (which is done by wxDialog::EndModal()), an outer event loop can't
+ be stopped while an inner one is still running. It is however possible to
+ ask an outer event loop to terminate as soon as all its nested loops exit
+ and the control returns back to it by using ScheduleExit().
+
@library{wxbase}
@category{appmanagement}
virtual bool IsOk() const;
/**
- Exit from the loop with the given exit code.
+ Exit the currently running loop with the given exit code.
+
+ The loop will exit, i.e. its Run() method will return, during the next
+ event loop iteration.
+
+ Notice that this method can only be used if this event loop is the
+ currently running one, i.e. its IsRunning() returns @true. If this is
+ not the case, an assert failure is triggered and nothing is done as
+ outer event loops can't be exited from immediately. Use ScheduleExit()
+ if you'd like to exit this loop even if it doesn't run currently.
+ */
+ virtual void Exit(int rc = 0);
+
+ /**
+ Schedule an exit from the loop with the given exit code.
+
+ This method is similar to Exit() but can be called even if this event
+ loop is not the currently running one -- and if it is the active loop,
+ then it works in exactly the same way as Exit().
+
+ The loop will exit as soon as the control flow returns to it, i.e.
+ after any nested loops terminate.
+
+ @since 2.9.5
*/
- virtual void Exit(int rc = 0) = 0;
+ virtual void ScheduleExit(int rc = 0) = 0;
/**
Return true if any events are available.
*/
~wxEventLoopActivator();
};
+
+/**
+ @class wxGUIEventLoop
+
+ A generic implementation of the GUI event loop.
+
+ @library{wxbase}
+ @category{appmanagement}
+*/
+class wxGUIEventLoop : public wxEventLoopBase
+{
+public:
+ wxGUIEventLoop();
+ virtual ~wxGUIEventLoop();
+};
+
+