#include "wx/log.h"
#include "wx/tglbtn.h"
-#ifndef __WXMSW__
+#ifndef wxHAS_IMAGES_IN_RESOURCES
#include "../sample.xpm"
#endif
// MyCanvas
// ----------------------------------------------------------------------------
-const wxWindowID ID_ADDBUTTON = wxWindow::NewControlId();
-const wxWindowID ID_DELBUTTON = wxWindow::NewControlId();
-const wxWindowID ID_MOVEBUTTON = wxWindow::NewControlId();
-const wxWindowID ID_SCROLLWIN = wxWindow::NewControlId();
-const wxWindowID ID_QUERYPOS = wxWindow::NewControlId();
+const wxWindowIDRef ID_ADDBUTTON = wxWindow::NewControlId();
+const wxWindowIDRef ID_DELBUTTON = wxWindow::NewControlId();
+const wxWindowIDRef ID_MOVEBUTTON = wxWindow::NewControlId();
+const wxWindowIDRef ID_SCROLLWIN = wxWindow::NewControlId();
+const wxWindowIDRef ID_QUERYPOS = wxWindow::NewControlId();
-const wxWindowID ID_NEWBUTTON = wxWindow::NewControlId();
+const wxWindowIDRef ID_NEWBUTTON = wxWindow::NewControlId();
BEGIN_EVENT_TABLE(MyCanvas, wxScrolled<wxPanel>)
EVT_PAINT( MyCanvas::OnPaint)
// set the new cursor position
m_cursor = DeviceCoordsToGraphicalChars(event.GetPosition());
// draw/erase selection
- // MyRefresh();
+ MyRefresh();
// capture mouse to activate auto-scrolling
if (!HasCapture()) {
CaptureMouse();