// which is roughly equivalent to the following
#if defined(__WXMSW__) || defined(__WXPM__)
- wxBitmap bmp("bmpname", wxBITMAP_TYPE_RESOURCE);
+ wxBitmap bmp("bmpname", wxBITMAP_TYPE_BMP_RESOURCE);
#else // Unix
wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM);
#endif