@class wxBufferedDC
This class provides a simple way to avoid flicker: when drawing on it,
- everything is infact first drawn on an in-memory buffer (a wxBitmap) and
+ everything is in fact first drawn on an in-memory buffer (a wxBitmap) and
then copied to the screen, using the associated wxDC, only once, when this
object is destroyed. wxBufferedDC itself is typically associated with
wxClientDC, if you want to use it in your @c EVT_PAINT handler, you should
The difference between wxBufferedPaintDC and this class is that this class
won't double-buffer on platforms which have native double-buffering
- already, avoiding any unneccessary buffering to avoid flicker.
+ already, avoiding any unnecessary buffering to avoid flicker.
wxAutoBufferedPaintDC is simply a typedef of wxPaintDC on platforms that
have native double-buffering, otherwise, it is a typedef of