@beginEventEmissionTable{wxSashEvent}
@event{EVT_SASH_DRAGGED(id, func)}
- Process a wxEVT_SASH_DRAGGED event, when the user has finished
+ Process a @c wxEVT_SASH_DRAGGED event, when the user has finished
dragging a sash.
@event{EVT_SASH_DRAGGED_RANGE(id1, id2, func)}
- Process a wxEVT_SASH_DRAGGED_RANGE event, when the user has
+ Process a @c wxEVT_SASH_DRAGGED_RANGE event, when the user has
finished dragging a sash. The event handler is called when windows
with ids in the given range have their sashes dragged.
@endEventTable
@beginEventTable{wxSashEvent}
@event{EVT_SASH_DRAGGED(id, func)}
- Process a wxEVT_SASH_DRAGGED event, when the user has finished dragging a sash.
+ Process a @c wxEVT_SASH_DRAGGED event, when the user has finished dragging a sash.
@event{EVT_SASH_DRAGGED_RANGE(id1, id2, func)}
- Process a wxEVT_SASH_DRAGGED_RANGE event, when the user has finished
+ Process a @c wxEVT_SASH_DRAGGED_RANGE event, when the user has finished
dragging a sash. The event handler is called when windows with ids in
the given range have their sashes dragged.
@endEventTable