/// 1 for multisampling support (antialiasing)
WX_GL_SAMPLE_BUFFERS,
- /// 4 for 2x2 antialising supersampling on most graphics cards
+ /// 4 for 2x2 antialiasing supersampling on most graphics cards
WX_GL_SAMPLES
};
constants. If a constant should be followed by a value, put it in
the next array position. For example, WX_GL_DEPTH_SIZE should be
followed by the value that indicates the number of bits for the
- depth buffer, e.g:
+ depth buffer, e.g.:
@code
attribList[n++] = WX_GL_DEPTH_SIZE;
attribList[n++] = 32;