class wxFileConfig : public wxConfigBase
{
public:
+ /**
+ Constructor allowing to choose the file names to use.
+
+ If @a localFilename and/or @a globalFilename are explicitly specified,
+ they are used as the names of the user and system-wide configuration
+ files (the latter is only read by the program while the former is read
+ from and written to). Otherwise the behaviour depends on @a style
+ parameter. If it includes ::wxCONFIG_USE_LOCAL_FILE, then the local
+ file name is constructed from the information in @a appName and @a
+ vendorName arguments in a system-dependent way. If
+ ::wxCONFIG_USE_GLOBAL_FILE is not specified at all (and @a
+ globalFilename is empty) then the system-wide file is not used at all.
+ Otherwise its name and path are also constructed in the way appropriate
+ for the current platform from the application and vendor names.
+ */
+ wxFileConfig(const wxString& appName = wxEmptyString,
+ const wxString& vendorName = wxEmptyString,
+ const wxString& localFilename = wxEmptyString,
+ const wxString& globalFilename = wxEmptyString,
+ long style = wxCONFIG_USE_LOCAL_FILE | wxCONFIG_USE_GLOBAL_FILE,
+ const wxMBConv& conv = wxConvAuto());
+
/**
Read the config data from the specified stream instead of the associated file,
as usual.
*/
static wxFileName GetLocalFile(const wxString& basename, int style = 0);
+ static wxString GetGlobalFileName(const wxString& szFile);
+ static wxString GetLocalFileName(const wxString& szFile, int style = 0);
+
/**
Saves all config data to the given stream, returns @true if data was saved
successfully or @false on error.
@see wxCHANGE_UMASK()
*/
void SetUmask(int mode);
+
+ // implement inherited pure virtual functions
+ virtual void SetPath(const wxString& strPath);
+ virtual const wxString& GetPath() const;
+
+ virtual bool GetFirstGroup(wxString& str, long& lIndex) const;
+ virtual bool GetNextGroup (wxString& str, long& lIndex) const;
+ virtual bool GetFirstEntry(wxString& str, long& lIndex) const;
+ virtual bool GetNextEntry (wxString& str, long& lIndex) const;
+
+ virtual size_t GetNumberOfEntries(bool bRecursive = false) const;
+ virtual size_t GetNumberOfGroups(bool bRecursive = false) const;
+
+ virtual bool HasGroup(const wxString& strName) const;
+ virtual bool HasEntry(const wxString& strName) const;
+
+ virtual bool Flush(bool bCurrentOnly = false);
+
+ virtual bool RenameEntry(const wxString& oldName, const wxString& newName);
+ virtual bool RenameGroup(const wxString& oldName, const wxString& newName);
+
+ virtual bool DeleteEntry(const wxString& key, bool bGroupIfEmptyAlso = true);
+ virtual bool DeleteGroup(const wxString& szKey);
+ virtual bool DeleteAll();
};