bool Apply(const wxTextAttr& style,
const wxTextAttr* compareWith = NULL);
- /**
- Creates a font from the font attributes.
- */
- wxFont CreateFont() const;
-
/**
Copies all defined/valid properties from overlay to current object.
*/
void SetTabs(const wxArrayInt& tabs);
/**
- Sets the text foreground colout.
+ Sets the text foreground colour.
*/
void SetTextColour(const wxColour& colText);
@beginStyleTable
@style{wxTE_PROCESS_ENTER}
- The control will generate the event wxEVT_COMMAND_TEXT_ENTER
+ The control will generate the event @c wxEVT_COMMAND_TEXT_ENTER
(otherwise pressing Enter key is either processed internally by the
control or used for navigation between dialog controls).
@style{wxTE_PROCESS_TAB}
- The control will receive wxEVT_CHAR events for TAB pressed -
+ The control will receive @c wxEVT_CHAR events for TAB pressed -
normally, TAB is used for passing to the next control in a dialog
instead. For the control created with this style, you can still use
Ctrl-Enter to pass to the next control from the keyboard.
@beginEventEmissionTable{wxCommandEvent}
@event{EVT_TEXT(id, func)}
- Respond to a wxEVT_COMMAND_TEXT_UPDATED event, generated when the text
+ Respond to a @c wxEVT_COMMAND_TEXT_UPDATED event, generated when the text
changes. Notice that this event will be sent when the text controls
contents changes -- whether this is due to user input or comes from the
program itself (for example, if wxTextCtrl::SetValue() is called); see
wxTextCtrl::ChangeValue() for a function which does not send this event.
This event is however not sent during the control creation.
@event{EVT_TEXT_ENTER(id, func)}
- Respond to a wxEVT_COMMAND_TEXT_ENTER event, generated when enter is
+ Respond to a @c wxEVT_COMMAND_TEXT_ENTER event, generated when enter is
pressed in a text control which must have wxTE_PROCESS_ENTER style for
this event to be generated.
@event{EVT_TEXT_URL(id, func)}
/**
Returns the number of lines in the text control buffer.
+ The returned number is the number of logical lines, i.e. just the count
+ of the number of newline characters in the control + 1, for wxGTK and
+ wxOSX/Cocoa ports while it is the number of physical lines, i.e. the
+ count of lines actually shown in the control, in wxMSW and wxOSX/Carbon.
+ Because of this discrepancy, it is not recommended to use this function.
+
@remarks
Note that even empty text controls have one line (where the
insertion point is), so GetNumberOfLines() never returns 0.
- For wxGTK using GTK+ 1.2.x and earlier, the number of lines in a
- multi-line text control is calculated by actually counting newline
- characters in the buffer, i.e. this function returns the number of
- logical lines and doesn't depend on whether any of them are wrapped.
- For all the other platforms, the number of physical lines in the
- control is returned.
- Also note that you may wish to avoid using functions that work with
- line numbers if you are working with controls that contain large
- amounts of text as this function has O(N) complexity for N being
- the number of lines.
*/
virtual int GetNumberOfLines() const;
*/
virtual bool GetStyle(long position, wxTextAttr& style);
+ //@{
/**
This function finds the character at the specified position expressed
in pixels.
+ The two overloads of this method allow to find either the position of
+ the character, as an index into the text control contents, or its row
+ and column.
+
If the return code is not @c wxTE_HT_UNKNOWN the row and column of the
- character closest to this position are returned in the @a col and @a
- row parameters (unless the pointers are @NULL which is allowed).
- Please note that this function is currently only implemented in wxUniv, wxMSW
- and wxGTK2 ports.
+ character closest to this position are returned, otherwise the output
+ parameters are not modified.
+
+ Please note that this function is currently only implemented in wxUniv,
+ wxMSW and wxGTK2 ports and always returns @c wxTE_HT_UNKNOWN in the
+ other ports.
@beginWxPerlOnly
In wxPerl this function takes only the @a pt argument and
returns a 3-element list (result, col, row).
@endWxPerlOnly
+ @param pt
+ The position of the point to check, in window device coordinates.
+ @param col
+ Receives the column of the character at the given position. May be
+ @NULL.
+ @param row
+ Receives the row of the character at the given position. May be
+ @NULL.
+ @param pos
+ Receives the position of the character at the given position. May
+ be @NULL.
+
@see PositionToXY(), XYToPosition()
*/
+ wxTextCtrlHitTestResult HitTest(const wxPoint& pt, long *pos) const;
wxTextCtrlHitTestResult HitTest(const wxPoint& pt,
- wxTextCoord col,
- wxTextCoord row) const;
+ wxTextCoord *col,
+ wxTextCoord *row) const;
+ //@}
/**
Returns @true if the text has been modified by user.
*/
virtual bool PositionToXY(long pos, long* x, long* y) const;
+ /**
+ Converts given text position to client coordinates in pixels.
+
+ This function allows to find where is the character at the given
+ position displayed in the text control.
+
+ @onlyfor{wxmsw,wxgtk}. Additionally, wxGTK only implements this method
+ for multiline controls and ::wxDefaultPosition is always returned for
+ the single line ones.
+
+ @param pos
+ Text position in 0 to GetLastPosition() range (inclusive).
+ @return
+ On success returns a wxPoint which contains client coordinates for
+ the given position in pixels, otherwise returns ::wxDefaultPosition.
+
+ @since 2.9.3
+
+ @see XYToPosition(), PositionToXY()
+ */
+ wxPoint PositionToCoords(long pos) const;
+
/**
Saves the contents of the control in a text file.