virtual int GetHeaderButtonHeight(wxWindow *win);
+ virtual int GetHeaderButtonMargin(wxWindow *win);
+
virtual void DrawTreeItemButton(wxWindow *win, wxDC& dc,
const wxRect& rect, int flags = 0);
@c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS.
@return
- The optimal width to contain the the unabreviated label text or
+ The optimal width to contain the unabbreviated label text or
bitmap, the sort arrow if present, and internal margins.
*/
virtual int DrawHeaderButton(wxWindow* win, wxDC& dc, const wxRect& rect,
@c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS.
@return
- The optimal width to contain the the unabreviated label text or
+ The optimal width to contain the unabbreviated label text or
bitmap, the sort arrow if present, and internal margins.
*/
virtual int DrawHeaderButtonContents(wxWindow* win, wxDC& dc,
which are selected (e.g. often a blue rectangle) and @c wxCONTROL_CURRENT
for the item that has the focus (often a dotted line around the item's text).
@c wxCONTROL_FOCUSED may be used to indicate if the control has the focus
- (othewise the the selection rectangle is e.g. often grey and not blue).
+ (otherwise the selection rectangle is e.g. often grey and not blue).
This may be ignored by the renderer or deduced by the code directly from
the @a win.
*/
*/
virtual int GetHeaderButtonHeight(wxWindow* win) = 0;
+ /**
+ Returns the horizontal margin on the left and right sides of header
+ button's label.
+
+ @since 2.9.2
+ */
+ virtual int GetHeaderButtonMargin(wxWindow *win) = 0;
+
/**
Get the splitter parameters, see wxSplitterRenderParams.
The @a win parameter should be a wxSplitterWindow.