@beginEventEmissionTable{wxCommandEvent}
@event{EVT_BUTTON(id, func)}
- Process a wxEVT_COMMAND_BUTTON_CLICKED event, when the button is clicked.
+ Process a @c wxEVT_COMMAND_BUTTON_CLICKED event, when the button is clicked.
@endEventTable
get reasonably good behaviour on all platforms.
All of the bitmaps must be of the same size and the normal bitmap must be
- set first (to a valid bitmap), before setting any other ones.
+ set first (to a valid bitmap), before setting any other ones. Also, if the
+ size of the bitmaps is changed later, you need to change the size of the
+ normal bitmap before setting any other bitmaps with the new size (and you
+ do need to reset all of them as their original values can be lost when the
+ normal bitmap size changes).
The position of the image inside the button be configured using
SetBitmapPosition(). By default the image is on the left of the text.
The preferred way to create standard buttons is to use default value of
@a label. If no label is supplied and @a id is one of standard IDs from
- @ref page_stockitems "this list", a standard label will be used.
+ @ref page_stockitems "this list", a standard label will be used. In
+ other words, if you use a predefined @c wxID_XXX constant, just omit
+ the label completely rather than specifying it. In particular, help
+ buttons (the ones with @a id of @c wxID_HELP) under Mac OS X can't
+ display any label at all and while wxButton will detect if the standard
+ "Help" label is used and ignore it, using any other label will prevent
+ the button from correctly appearing as a help button and so should be
+ avoided.
+
In addition to that, the button will be decorated with stock icons under GTK+ 2.