/**
When wxPropertyGrid is resized, splitter moves to the center. This
- behavior stops once the user manually moves the splitter.
+ behaviour stops once the user manually moves the splitter.
*/
wxPG_SPLITTER_AUTO_CENTER = 0x00000080,
// -----------------------------------------------------------------------
/**
- @section propgrid_vfbflags wxPropertyGrid Validation Failure Behavior Flags
+ @section propgrid_vfbflags wxPropertyGrid Validation Failure behaviour Flags
@{
*/
/**
Prevents user from leaving property unless value is valid. If this
- behavior flag is not used, then value change is instead cancelled.
+ behaviour flag is not used, then value change is instead cancelled.
*/
wxPG_VFB_STAY_IN_PROPERTY = 0x01,
wxPG_VFB_MARK_CELL = 0x04,
/**
- Display a text message explaining the situation.
+ Display a text message explaining the situation.
To customize the way the message is displayed, you need to
reimplement wxPropertyGrid::DoShowPropertyError() in a
- derived class. Default behavior is to display the text on
+ derived class. Default behaviour is to display the text on
the top-level frame's status bar, if present, and otherwise
using wxMessageBox.
*/
{
public:
/**
- @return Returns failure behavior which is a combination of
+ @return Returns failure behaviour which is a combination of
@ref propgrid_vfbflags.
*/
wxPGVFBFlags GetFailureBehavior();
*/
wxVariant& GetValue();
- /** Set validation failure behavior
+ /** Set validation failure behaviour
@param failureBehavior
Mixture of @ref propgrid_vfbflags.
enum wxPG_KEYBOARD_ACTIONS
{
wxPG_ACTION_INVALID = 0,
+
+ /** Select the next property. */
wxPG_ACTION_NEXT_PROPERTY,
+
+ /** Select the previous property. */
wxPG_ACTION_PREV_PROPERTY,
+
+ /** Expand the selected property, if it has child items. */
wxPG_ACTION_EXPAND_PROPERTY,
+
+ /** Collapse the selected property, if it has child items. */
wxPG_ACTION_COLLAPSE_PROPERTY,
+
+ /** Cancel and undo any editing done in the currently active property
+ editor.
+ */
wxPG_ACTION_CANCEL_EDIT,
+
+ /** Move focus to the editor control of the currently selected
+ property.
+ */
+ wxPG_ACTION_EDIT,
+
+ /** Causes editor's button (if any) to be pressed. */
+ wxPG_ACTION_PRESS_BUTTON,
+
wxPG_ACTION_MAX
};
@beginEventEmissionTable{wxPropertyGridEvent}
@event{EVT_PG_SELECTED (id, func)}
- Respond to wxEVT_PG_SELECTED event, generated when a property selection
+ Respond to @c wxEVT_PG_SELECTED event, generated when a property selection
has been changed, either by user action or by indirect program
function. For instance, collapsing a parent property programmatically
causes any selected child property to become unselected, and may
therefore cause this event to be generated.
@event{EVT_PG_CHANGED(id, func)}
- Respond to wxEVT_PG_CHANGED event, generated when property value
+ Respond to @c wxEVT_PG_CHANGED event, generated when property value
has been changed by the user.
@event{EVT_PG_CHANGING(id, func)}
- Respond to wxEVT_PG_CHANGING event, generated when property value
+ Respond to @c wxEVT_PG_CHANGING event, generated when property value
is about to be changed by user. Use wxPropertyGridEvent::GetValue()
to take a peek at the pending value, and wxPropertyGridEvent::Veto()
to prevent change from taking place, if necessary.
@event{EVT_PG_HIGHLIGHTED(id, func)}
- Respond to wxEVT_PG_HIGHLIGHTED event, which occurs when mouse
+ Respond to @c wxEVT_PG_HIGHLIGHTED event, which occurs when mouse
moves over a property. Event's property is NULL if hovered area does
not belong to any property.
@event{EVT_PG_RIGHT_CLICK(id, func)}
- Respond to wxEVT_PG_RIGHT_CLICK event, which occurs when property is
+ Respond to @c wxEVT_PG_RIGHT_CLICK event, which occurs when property is
clicked on with right mouse button.
@event{EVT_PG_DOUBLE_CLICK(id, func)}
- Respond to wxEVT_PG_DOUBLE_CLICK event, which occurs when property is
+ Respond to @c wxEVT_PG_DOUBLE_CLICK event, which occurs when property is
double-clicked on with left mouse button.
@event{EVT_PG_ITEM_COLLAPSED(id, func)}
- Respond to wxEVT_PG_ITEM_COLLAPSED event, generated when user collapses
+ Respond to @c wxEVT_PG_ITEM_COLLAPSED event, generated when user collapses
a property or category.
@event{EVT_PG_ITEM_EXPANDED(id, func)}
- Respond to wxEVT_PG_ITEM_EXPANDED event, generated when user expands
+ Respond to @c wxEVT_PG_ITEM_EXPANDED event, generated when user expands
a property or category.
@event{EVT_PG_LABEL_EDIT_BEGIN(id, func)}
- Respond to wxEVT_PG_LABEL_EDIT_BEGIN event, generated when user is
+ Respond to @c wxEVT_PG_LABEL_EDIT_BEGIN event, generated when user is
about to begin editing a property label. You can veto this event to
prevent the action.
@event{EVT_PG_LABEL_EDIT_ENDING(id, func)}
- Respond to wxEVT_PG_LABEL_EDIT_ENDING event, generated when user is
+ Respond to @c wxEVT_PG_LABEL_EDIT_ENDING event, generated when user is
about to end editing of a property label. You can veto this event to
prevent the action.
@event{EVT_PG_COL_BEGIN_DRAG(id, func)}
- Respond to wxEVT_PG_COL_BEGIN_DRAG event, generated when user
+ Respond to @c wxEVT_PG_COL_BEGIN_DRAG event, generated when user
starts resizing a column - can be vetoed.
@event{EVT_PG_COL_DRAGGING,(id, func)}
- Respond to wxEVT_PG_COL_DRAGGING, event, generated when a
+ Respond to @c wxEVT_PG_COL_DRAGGING, event, generated when a
column resize by user is in progress. This event is also generated
when user double-clicks the splitter in order to recenter
it.
@event{EVT_PG_COL_END_DRAG(id, func)}
- Respond to wxEVT_PG_COL_END_DRAG event, generated after column
+ Respond to @c wxEVT_PG_COL_END_DRAG event, generated after column
resize by user has finished.
@endEventTable
@category{propgrid}
@appearance{propertygrid.png}
*/
-class wxPropertyGrid : public wxScrolledWindow, public wxPropertyGridInterface
+class wxPropertyGrid : public wxControl,
+ public wxScrollHelper,
+ public wxPropertyGridInterface
{
public:
/**
/**
Constructor.
- The styles to be used are styles valid for the wxWindow and wxScrolledWindow.
+ The styles to be used are styles valid for the wxWindow.
@see @ref propgrid_window_styles.
*/
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxPG_DEFAULT_STYLE,
- const wxChar* name = wxPropertyGridNameStr );
+ const wxString& name = wxPropertyGridNameStr );
/** Destructor */
virtual ~wxPropertyGrid();
/**
Forces updating the value of property from the editor control.
- Note that wxEVT_PG_CHANGING and wxEVT_PG_CHANGED are dispatched using
+ Note that @c wxEVT_PG_CHANGING and @c wxEVT_PG_CHANGED are dispatched using
ProcessEvent, meaning your event handlers will be called immediately.
@return Returns @true if anything was changed.
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxPG_DEFAULT_STYLE,
- const wxChar* name = wxPropertyGridNameStr );
+ const wxString& name = wxPropertyGridNameStr );
/**
Dedicates a specific keycode to wxPropertyGrid. This means that such
@param pt
Coordinates in the virtual grid space. You may need to use
- wxScrolledWindow::CalcScrolledPosition() for translating
+ wxScrolled<T>::CalcScrolledPosition() for translating
wxPropertyGrid client coordinates into something this member
function can use.
*/
*/
virtual void RefreshProperty( wxPGProperty* p );
+
+ /** Forwards to DoRegisterEditorClass with empty name. */
+ static wxPGEditor* RegisterEditorClass( wxPGEditor* editor,
+ bool noDefCheck = false );
/**
Registers a new editor class.
@return Returns pointer to the editor class instance that should be used.
*/
- static wxPGEditor* RegisterEditorClass( wxPGEditor* editor,
+ static wxPGEditor* DoRegisterEditorClass( wxPGEditor* editor,
const wxString& name,
bool noDefCheck = false );
fails if current value in editor is not valid.
@remarks In wxPropertyGrid 1.4, this member function used to generate
- wxEVT_PG_SELECTED. In wxWidgets 2.9 and later, it no longer
+ @c wxEVT_PG_SELECTED. In wxWidgets 2.9 and later, it no longer
does that.
@remarks This clears any previous selection.
*/
bool SelectProperty( wxPGPropArg id, bool focus = false );
- /**
- Changes keyboard shortcut to push the editor button.
-
- @remarks You can set default with keycode 0. Good value for the platform
- is guessed, but don't expect it to be very accurate.
- */
- void SetButtonShortcut( int keycode, bool ctrlDown = false, bool altDown = false );
-
/**
Sets category caption background colour.
*/
@name wxPropertyGrid customization
Reimplement these member functions in derived class for better
- control over wxPropertyGrid behavior.
+ control over wxPropertyGrid behaviour.
*/
//@{
-
+
/**
Override in derived class to display error messages in custom manner
(these message usually only result from validation failure).
/**
Return wxStatusBar that is used by this wxPropertyGrid. You can
reimplement this member function in derived class to override
- the default behavior of using the top-level wxFrame's status
+ the default behaviour of using the top-level wxFrame's status
bar, if any.
*/
virtual wxStatusBar* GetStatusBar();
Returns property associated with this event.
@remarks You should assume that this property can always be NULL.
- For instance, wxEVT_PG_SELECTED is emitted not only when
+ For instance, @c wxEVT_PG_SELECTED is emitted not only when
a new property is selected, but also when selection is
cleared by user activity.
*/
/**
Returns value of the associated property. Works for all event
- types, but for wxEVT_PG_CHANGING this member function returns
+ types, but for @c wxEVT_PG_CHANGING this member function returns
the value that is pending, so you can call Veto() if the
value is not satisfactory.
void SetProperty( wxPGProperty* p );
/**
- Set override validation failure behavior. Only effective if Veto() was
- also called, and only allowed if event type is wxEVT_PG_CHANGING.
+ Set override validation failure behaviour. Only effective if Veto() was
+ also called, and only allowed if event type is @c wxEVT_PG_CHANGING.
*/
void SetValidationFailureBehavior( wxPGVFBFlags flags );
signaling. You can only veto a shutdown if wxPropertyGridEvent::CanVeto()
returns true.
- @remarks Currently only wxEVT_PG_CHANGING supports vetoing.
+ @remarks Currently only @c wxEVT_PG_CHANGING supports vetoing.
*/
void Veto( bool veto = true );