@page overview_font wxFont Overview
-Class: wxFont, wxFontDialog
+@tableofcontents
-@li @ref overview_font_intro
-@li @ref overview_font_nativeinfo
-
-<hr>
-
-
-@section overview_font_intro Introduction
-
-A font is an object which determines the appearance of text, primarily
-when drawing text to a window or device context. A font is determined by
-the following parameters (not all of them have to be specified, of course):
+A font is an object which determines the appearance of text, primarily when
+drawing text to a window or device context. A font is determined by the
+following parameters (not all of them have to be specified, of course):
@beginDefList
@itemdef{Point size, This is the standard way of referring to text size.}
the family name with any file that might be transported to a different Windows
machine or other platform.
-@note There is currently a difference between the appearance
- of fonts on the two platforms, if the mapping mode is anything other than
- wxMM_TEXT. Under X, font size is always specified in points. Under MS
- Windows, the unit for text is points but the text is scaled according to the
- current mapping mode. However, user scaling on a device context will also
- scale fonts under both environments.
+@see wxFont, wxFontDialog
+
+@note There is currently a difference between the appearance of fonts on the
+ two platforms, if the mapping mode is anything other than wxMM_TEXT.
+ Under X, font size is always specified in points. Under MS Windows, the
+ unit for text is points but the text is scaled according to the current
+ mapping mode. However, user scaling on a device context will also scale
+ fonts under both environments.
-@section overview_font_nativeinfo Native font information
+@section overview_font_nativeinfo Native Font Information
An alternative way of choosing fonts is to use the native font description.
This is the only acceptable solution if the user is allowed to choose the font
correctly when they are implemented later.
*/
-