#include "wx/motif/popupwin.h"
#elif defined(__WXDFB__)
#include "wx/dfb/popupwin.h"
-#elif defined(__WXMGL__)
- #include "wx/mgl/popupwin.h"
#elif defined(__WXMAC__)
#include "wx/osx/popupwin.h"
#else
// called when a mouse is pressed while the popup is shown: return true
// from here to prevent its normal processing by the popup (which consists
- // in dismissing it if the mouse is cilcked outside it)
+ // in dismissing it if the mouse is clicked outside it)
virtual bool ProcessLeftDown(wxMouseEvent& event);
// Overridden to grab the input on some plaforms
virtual bool Show( bool show = true );
+ // Override to implement delayed destruction of this window.
+ virtual bool Destroy();
+
protected:
// common part of all ctors
void Init();
// get alerted when child gets deleted from under us
void OnDestroy(wxWindowDestroyEvent& event);
-#if defined( __WXMSW__ ) || defined( __WXMAC__)
- // check if the mouse needs captured or released
+#if defined(__WXMSW__) ||(defined(__WXMAC__) && wxOSX_USE_CARBON)
+ // Check if the mouse needs to be captured or released: we must release
+ // when it's inside our window if we want the embedded controls to work.
void OnIdle(wxIdleEvent& event);
#endif