if ( TestDestroy() )
return NULL;
- wxThreadEvent event( wxEVT_COMMAND_THREAD, WORKER_EVENT );
+ wxThreadEvent event( wxEVT_THREAD, WORKER_EVENT );
event.SetInt( 50 );
wxQueueEvent( m_frame, event.Clone() );
break;
// create any type of command event here
- wxThreadEvent event( wxEVT_COMMAND_THREAD, WORKER_EVENT );
+ wxThreadEvent event( wxEVT_THREAD, WORKER_EVENT );
event.SetInt( m_count );
// send in a thread-safe way
wxMilliSleep(200);
}
- wxThreadEvent event( wxEVT_COMMAND_THREAD, WORKER_EVENT );
+ wxThreadEvent event( wxEVT_THREAD, WORKER_EVENT );
event.SetInt(-1); // that's all
wxQueueEvent( m_frame, event.Clone() );
#endif
wxMutexGuiLeave();
// notify the dialog that another piece of our masterpiece is complete:
- wxThreadEvent event( wxEVT_COMMAND_THREAD, GUITHREAD_EVENT );
+ wxThreadEvent event( wxEVT_THREAD, GUITHREAD_EVENT );
event.SetInt(i+1);
wxQueueEvent( m_dlg, event.Clone() );