# Begin Source File
SOURCE=..\..\src\generic\colrdlgg.cpp
+
+!IF "$(CFG)" == "core - Win32 DLL Universal Unicode Release"
+
+
+!ELSEIF "$(CFG)" == "core - Win32 DLL Universal Unicode Debug"
+
+
+!ELSEIF "$(CFG)" == "core - Win32 DLL Universal Release"
+
+
+!ELSEIF "$(CFG)" == "core - Win32 DLL Universal Debug"
+
+
+!ELSEIF "$(CFG)" == "core - Win32 DLL Unicode Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "core - Win32 DLL Unicode Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "core - Win32 DLL Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "core - Win32 DLL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "core - Win32 Universal Unicode Release"
+
+
+!ELSEIF "$(CFG)" == "core - Win32 Universal Unicode Debug"
+
+
+!ELSEIF "$(CFG)" == "core - Win32 Universal Release"
+
+
+!ELSEIF "$(CFG)" == "core - Win32 Universal Debug"
+
+
+!ELSEIF "$(CFG)" == "core - Win32 Unicode Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "core - Win32 Unicode Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "core - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "core - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
# End Source File
# Begin Source File