wxUint8 *data = new wxUint8[len];
if ( fileWave.Read(data, len) != lenOrig )
{
+ delete [] data;
wxLogError(_("Couldn't load sound data from '%s'."), fileName.c_str());
return false;
}
if (!LoadWAV(data, len, false))
{
+ delete [] data;
wxLogError(_("Sound file '%s' is in unsupported format."),
fileName.c_str());
return false;