}
#endif // wxUSE_MENU_CALLBACK
- // MSW-specific
- bool ProcessCommand(wxCommandEvent& event);
-
// implementation only from now on
// -------------------------------
// get the menu handle
WXHMENU GetHMenu() const { return m_hMenu; }
- // attach/detach menu to/from wxMenuBar
- void Attach(wxMenuBar *menubar);
- void Detach();
-
#if wxUSE_ACCEL
// called by wxMenuBar to build its accel table from the accels of all menus
bool HasAccels() const { return !m_accels.IsEmpty(); }
virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
virtual wxMenu *Remove(size_t pos);
- virtual int FindMenuItem(const wxString& menuString,
- const wxString& itemString) const;
- virtual wxMenuItem* FindItem( int id, wxMenu **menu = NULL ) const;
-
virtual void EnableTop( size_t pos, bool flag );
virtual void SetLabelTop( size_t pos, const wxString& label );
virtual wxString GetLabelTop( size_t pos ) const;
// implementation from now on
WXHMENU Create();
- void Detach();
-
- // returns TRUE if we're attached to a frame
- bool IsAttached() const { return m_menuBarFrame != NULL; }
- // get the frame we live in
- wxFrame *GetFrame() const { return m_menuBarFrame; }
- // attach to a frame
- void Attach(wxFrame *frame);
+ virtual void Detach();
+ virtual void Attach(wxFrame *frame);
#if wxUSE_ACCEL
// get the accel table for all the menus
wxArrayString m_titles;
- wxFrame *m_menuBarFrame;
WXHMENU m_hMenu;
#if wxUSE_ACCEL