A thread is basically a path of execution through a program. Threads are
sometimes called {\it light-weight processes}, but the fundamental difference
between threads and processes is that memory spaces of different processes are
-separated while all threads share the same address space. While it makes it
-much easier to share common data between several threads, it also makes much
-easier to shoot oneself in the foot, so careful use of synchronization objects
-such as \helpref{mutexes}{wxmutex} and/or \helpref{critical sections}{wxcriticalsection} is recommended.
+separated while all threads share the same address space.
-There are two types of threads in wxWindows: {\it detached} and {\it joinable}
-ones, just as in the POSIX thread API (but unlike Win32 threads where all threads
-are joinable). The difference between the two is that only joinable threads
-can return a return code - this is returned by the Wait() function. Detached
-threads (the default type) cannot be waited for.
-
-You shouldn't hurry to create all the threads joinable, however, because this
-has a disadvantage as well: you {\bf must} Wait() for a joinable thread or the
-system resources used by it will never be freed, and you also must delete the
-corresponding wxThread object yourself. In contrast, detached threads are of the
-"fire-and-forget" kind: you only have to start a detached thread and it will
-terminate and destroy itself.
-
-This means, of course, that all detached threads {\bf must} be created on the
-heap because the thread will call {\tt delete this;} upon termination. Joinable
-threads may be created on the stack although more usually they will be created
-on the heap as well. Don't create global thread objects because they allocate
-memory in their constructor, which will cause problems for the memory checking
-system.
+While it makes it much easier to share common data between several threads, it also
+makes it much easier to shoot oneself in the foot, so careful use of synchronization
+objects such as \helpref{mutexes}{wxmutex} or \helpref{critical sections}{wxcriticalsection} is recommended. In addition, don't create global thread
+objects because they allocate memory in their constructor, which will cause
+problems for the memory checking system.
\wxheading{Derived from}
\latexignore{\rtfignore{\wxheading{Members}}}
+\membersection{Types of wxThreads}\label{typeswxthread}
+
+There are two types of threads in wxWidgets: {\it detached} and {\it joinable},
+modeled after the the POSIX thread API. This is different from the Win32 API
+where all threads are joinable.
+
+By default wxThreads in wxWidgets use the detached behavior. Detached threads
+delete themselves once they have completed, either by themselves when they complete
+processing or through a call to \helpref{wxThread::Delete}{wxthreaddelete}, and thus
+must be created on the heap (through the new operator, for example). Conversely,
+joinable threads do not delete themselves when they are done processing and as such
+are safe to create on the stack. Joinable threads also provide the ability
+for one to get value it returned from \helpref{wxThread::Entry}{wxthreadentry}
+through \helpref{wxThread::Wait}{wxthreadwait}.
+
+You shouldn't hurry to create all the threads joinable, however, because this
+has a disadvantage as well: you {\bf must} Wait() for a joinable thread or the
+system resources used by it will never be freed, and you also must delete the
+corresponding wxThread object yourself if you did not create it on the stack. In
+contrast, detached threads are of the "fire-and-forget" kind: you only have to start
+a detached thread and it will terminate and destroy itself.
+
+\membersection{wxThread deletion}\label{deletionwxthread}
+
+Regardless of whether it has terminated or not, you should call
+\helpref{wxThread::Wait}{wxthreadwait} on a joinable thread to release its
+memory, as outlined in \helpref{Types of wxThreads}{typeswxthread}. If you created
+a joinable thread on the heap, remember to delete it manually with the delete
+operator or similar means as only detached threads handle this type of memory
+management.
+
+Since detached threads delete themselves when they are finished processing,
+you should take care when calling a routine on one. If you are certain the
+thread is still running and would like to end it, you may call
+\helpref{wxThread::Delete}{wxthreaddelete} to gracefully end it (which implies
+that the thread will be deleted after that call to Delete()). It should be
+implied that you should never attempt to delete a detached thread with the
+delete operator or similar means.
+
+As mentioned, \helpref{wxThread::Wait}{wxthreadwait} or
+\helpref{wxThread::Delete}{wxthreaddelete} attempts to gracefully terminate
+a joinable and detached thread, respectively. It does this by waiting until
+the thread in question calls \helpref{wxThread::TestDestroy}{wxthreadtestdestroy}
+or ends processing (returns from \helpref{wxThread::Entry}{wxthreadentry}).
+
+Obviously, if the thread does call TestDestroy() and does not end the calling
+thread will come to halt. This is why it is important to call TestDestroy() in
+the Entry() routine of your threads as often as possible.
+
+As a last resort you can end the thread immediately through
+\helpref{wxThread::Kill}{wxthreadkill}. It is strongly recommended that you
+do not do this, however, as it does not free the resources associated with
+the object (although the wxThread object of detached threads will still be
+deleted) and could leave the C runtime library in an undefined state.
+
+\membersection{wxWidgets calls in secondary threads}\label{secondarywxthread}
+
+All threads other then the "main application thread" (the one
+\helpref{wxApp::OnInit}{wxapponinit} or your main function runs in, for
+example) are considered "secondary threads". These include all threads created
+by \helpref{wxThread::Create}{wxthreadcreate} or the corresponding constructors.
+
+GUI calls, such as those to a \helpref{wxWindow}{wxwindow} or
+\helpref{wxBitmap}{wxbitmap} are explicitly not safe at all in secondary threads
+and could end your application prematurely. This is due to several reasons,
+including the underlying native API and the fact that wxThread does not run a
+GUI event loop similar to other APIs as MFC.
+
+A workaround that works on some wxWidgets ports is calling \helpref{wxMutexGUIEnter}{wxmutexguienter}
+before any GUI calls and then calling \helpref{wxMutexGUILeave}{wxmutexguileave} afterwords. However,
+the recommended way is to simply process the GUI calls in the main thread
+through an event that is posted by either \helpref{wxPostEvent}{wxpostevent} or
+\helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent}. This does
+not imply that calls to these classes are thread-safe, however, as most
+wxWidgets classes are not thread-safe, including wxString.
+
+\membersection{Don't poll a wxThread}\label{dontpollwxthread}
+
+A common problem users experience with wxThread is that in their main thread
+they will check the thread every now and then to see if it has ended through
+\helpref{wxThread::IsRunning}{wxthreadisrunning}, only to find that their
+application has run into problems because the thread is using the default
+behavior and has already deleted itself. Naturally, they instead attempt to
+use joinable threads in place of the previous behavior.
+
+However, polling a wxThread for when it has ended is in general a bad idea -
+in fact calling a routine on any running wxThread should be avoided if
+possible. Instead, find a way to notify yourself when the thread has ended.
+Usually you only need to notify the main thread, in which case you can post
+an event to it via \helpref{wxPostEvent}{wxpostevent} or
+\helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent}. In
+the case of secondary threads you can call a routine of another class
+when the thread is about to complete processing and/or set the value
+of a variable, possibly using \helpref{mutexes}{wxmutex} and/or other
+synchronization means if necessary.
+
\membersection{wxThread::wxThread}\label{wxthreadctor}
\func{}{wxThread}{\param{wxThreadKind }{kind = wxTHREAD\_DETACHED}}
This constructor creates a new detached (default) or joinable C++ thread object. It
-does not create or start execution of the real thread - for this you should
+does not create or start execution of the real thread -- for this you should
use the \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods.
The possible values for {\it kind} parameters are:
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
-\twocolitem{{\bf wxTHREAD\_DETACHED}}{Create a detached thread.}
-\twocolitem{{\bf wxTHREAD\_JOINABLE}}{Create a joinable thread}
+\twocolitem{{\bf wxTHREAD\_DETACHED}}{Creates a detached thread.}
+\twocolitem{{\bf wxTHREAD\_JOINABLE}}{Creates a joinable thread.}
\end{twocollist}
-\membersection{wxThread::\destruct{wxThread}}
+
+\membersection{wxThread::\destruct{wxThread}}\label{wxthreaddtor}
\func{}{\destruct{wxThread}}{\void}
The destructor frees the resources associated with the thread. Notice that you
-should never delete a detached thread - you may only call
+should never delete a detached thread -- you may only call
\helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and auto
destructs) itself. Because the detached threads delete themselves, they can
only be allocated on the heap.
will not delete the C++ thread object. It is also safe to allocate them on
stack.
+
\membersection{wxThread::Create}\label{wxthreadcreate}
-\func{wxThreadError}{Create}{\void}
+\func{wxThreadError}{Create}{\param{unsigned int }{stackSize = 0}}
Creates a new thread. The thread object is created in the suspended state, and you
-should call \helpref{Run}{wxthreadrun} to start running it.
+should call \helpref{Run}{wxthreadrun} to start running it. You may optionally
+specify the stack size to be allocated to it (Ignored on platforms that don't
+support setting it explicitly, eg. Unix system without
+\texttt{pthread\_attr\_setstacksize}). If you do not specify the stack size,
+the system's default value is used.
+
+{\bf Warning:} It is a good idea to explicitly specify a value as systems'
+default values vary from just a couple of KB on some systems (BSD and
+OS/2 systems) to one or several MB (Windows, Solaris, Linux). So, if you
+have a thread that requires more than just a few KB of memory, you will
+have mysterious problems on some platforms but not on the common ones. On the
+other hand, just indicating a large stack size by default will give you
+performance issues on those systems with small default stack since those
+typically use fully committed memory for the stack. On the contrary, if
+use a lot of threads (say several hundred), virtual adress space can get tight
+unless you explicitly specify a smaller amount of thread stack space for each
+thread.
+
\wxheading{Return value}
\twocolitem{{\bf wxTHREAD\_RUNNING}}{The thread is already running.}
\end{twocollist}
-\membersection{wxThread::Delete}\label{wxthreaddelete}
-
-\func{void}{Delete}{\void}
-Calling \helpref{Delete}{wxthreaddelete} is a graceful way to terminate the
-thread. It asks the thread to terminate and, if the thread code is well
-written, the thread will terminate after the next call to
-\helpref{TestDestroy}{wxthreadtestdestroy} which should happen quite soon.
+\membersection{wxThread::Delete}\label{wxthreaddelete}
-However, if the thread doesn't call \helpref{TestDestroy}{wxthreadtestdestroy}
-often enough (or at all), the function will not return immediately, but wait
-until the thread terminates. As it may take a long time, and the message processing
-is not stopped during this function execution, message handlers may be
-called from inside it!
+\func{wxThreadError}{Delete}{\void}
-Delete() may be called for thread in any state: running, paused or even not yet
-created. Moreover, it must be called if \helpref{Create}{wxthreadcreate} or
-\helpref{Run}{wxthreadrun} failed for a detached thread to free the memory
-occupied by the thread object. This cleanup will be done in the destructor for joinable
-threads.
+Calling \helpref{Delete}{wxthreaddelete} gracefully terminates a
+detached thread, either when the thread calls \helpref{TestDestroy}{wxthreadtestdestroy} or finished processing.
-Delete() may be called for a thread in any state: running, paused or even not yet created. Moreover,
-it must be called if \helpref{Create}{wxthreadcreate} or \helpref{Run}{wxthreadrun} fail to free
-the memory occupied by the thread object. However, you should not call Delete()
-on a detached thread which already terminated - doing so will probably result
-in a crash because the thread object doesn't exist any more.
+(Note that while this could work on a joinable thread you simply should not
+call this routine on one as afterwards you may not be able to call
+\helpref{wxThread::Wait}{wxthreadwait} to free the memory of that thread).
-For detached threads Delete() will also delete the C++ thread object, but it
-will not do this for joinable ones.
+See \helpref{wxThread deletion}{deletionwxthread} for a broader explanation of this routine.
-This function can only be called from another thread context.
+%%FIXME: What does this return and why?
\membersection{wxThread::Entry}\label{wxthreadentry}
The returned value is the thread exit code which is only useful for
joinable threads and is the value returned by \helpref{Wait}{wxthreadwait}.
-This function is called by wxWindows itself and should never be called
+This function is called by wxWidgets itself and should never be called
directly.
+
\membersection{wxThread::Exit}\label{wxthreadexit}
\func{void}{Exit}{\param{ExitCode }{exitcode = 0}}
thread, i.e. a thread can only exit from itself, not from another thread.
This function will terminate the OS thread (i.e. stop the associated path of
-execution) and also delete the associated C++ object for detached threads.
+execution) and also delete the associated C++ object for detached threads.
\helpref{wxThread::OnExit}{wxthreadonexit} will be called just before exiting.
+
\membersection{wxThread::GetCPUCount}\label{wxthreadgetcpucount}
\func{static int}{GetCPUCount}{\void}
\helpref{SetConcurrency}{wxthreadsetconcurrency}
+
+\membersection{wxThread::GetCurrentId}\label{wxthreadgetcurrentid}
+
+\func{static unsigned long}{GetCurrentId}{\void}
+
+Returns the platform specific thread ID of the current thread as a
+long. This can be used to uniquely identify threads, even if they are
+not wxThreads.
+
+
\membersection{wxThread::GetId}\label{wxthreadgetid}
\constfunc{unsigned long}{GetId}{\void}
Gets the thread identifier: this is a platform dependent number that uniquely identifies the
thread throughout the system during its existence (i.e. the thread identifiers may be reused).
+
\membersection{wxThread::GetPriority}\label{wxthreadgetpriority}
\constfunc{int}{GetPriority}{\void}
\twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
\end{twocollist}
+
\membersection{wxThread::IsAlive}\label{wxthreadisalive}
\constfunc{bool}{IsAlive}{\void}
-Returns TRUE if the thread is alive (i.e. started and not terminating).
+Returns \true if the thread is alive (i.e. started and not terminating).
+
+Note that this function can only safely be used with joinable threads, not
+detached ones as the latter delete themselves and so when the real thread is
+no longer alive, it is not possible to call this function because
+the wxThread object no longer exists.
\membersection{wxThread::IsDetached}\label{wxthreadisdetached}
\constfunc{bool}{IsDetached}{\void}
-Returns TRUE if the thread is of the detached kind, FALSE if it is a joinable one.
+Returns \true if the thread is of the detached kind, \false if it is a joinable
+one.
+
\membersection{wxThread::IsMain}\label{wxthreadismain}
\func{static bool}{IsMain}{\void}
-Returns TRUE if the calling thread is the main application thread.
+Returns \true if the calling thread is the main application thread.
+
\membersection{wxThread::IsPaused}\label{wxthreadispaused}
\constfunc{bool}{IsPaused}{\void}
-Returns TRUE if the thread is paused.
+Returns \true if the thread is paused.
+
\membersection{wxThread::IsRunning}\label{wxthreadisrunning}
\constfunc{bool}{IsRunning}{\void}
-Returns TRUE if the thread is running.
+Returns \true if the thread is running.
+
+This method may only be safely used for joinable threads, see the remark in
+\helpref{IsAlive}{wxthreadisalive}.
+
\membersection{wxThread::Kill}\label{wxthreadkill}
Immediately terminates the target thread. {\bf This function is dangerous and should
be used with extreme care (and not used at all whenever possible)!} The resources
allocated to the thread will not be freed and the state of the C runtime library
-may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} instead.
+may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} for detached
+threads or \helpref{Wait()}{wxthreadwait} for joinable threads instead.
For detached threads Kill() will also delete the associated C++ object.
However this will not happen for joinable threads and this means that you will
cannot kill itself.
It is also an error to call this function for a thread which is not running or
-paused (in the latter case, the thread will be resumed first) - if you do it,
+paused (in the latter case, the thread will be resumed first) -- if you do it,
a {\tt wxTHREAD\_NOT\_RUNNING} error will be returned.
+
\membersection{wxThread::OnExit}\label{wxthreadonexit}
\func{void}{OnExit}{\void}
Called when the thread exits. This function is called in the context of the
thread associated with the wxThread object, not in the context of the main
-thread. This function will not be called if the thread was
+thread. This function will not be called if the thread was
\helpref{killed}{wxthreadkill}.
This function should never be called directly.
+
\membersection{wxThread::Pause}\label{wxthreadpause}
\func{wxThreadError}{Pause}{\void}
Suspends the thread. Under some implementations (Win32), the thread is
-suspended immediately, under others it will only be suspended when it calls
+suspended immediately, under others it will only be suspended when it calls
\helpref{TestDestroy}{wxthreadtestdestroy} for the next time (hence, if the
thread doesn't call it at all, it won't be suspended).
This function can only be called from another thread context.
+
\membersection{wxThread::Run}\label{wxthreadrun}
\func{wxThreadError}{Run}{\void}
-Starts the thread execution. Should be called after
+Starts the thread execution. Should be called after
\helpref{Create}{wxthreadcreate}.
This function can only be called from another thread context.
+
\membersection{wxThread::SetPriority}\label{wxthreadsetpriority}
\func{void}{SetPriority}{\param{int}{ priority}}
-Sets the priority of the thread, between zero and 100. This must be set before the thread is created.
+Sets the priority of the thread, between $0$ and $100$. It can only be set
+after calling \helpref{Create()}{wxthreadcreate} but before calling
+\helpref{Run()}{wxthreadrun}.
The following priorities are already defined:
\twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
\end{twocollist}
+
\membersection{wxThread::Sleep}\label{wxthreadsleep}
\func{static void}{Sleep}{\param{unsigned long }{milliseconds}}
This function should be used instead of \helpref{wxSleep}{wxsleep} by all worker
threads (i.e. all except the main one).
+
\membersection{wxThread::Resume}\label{wxthreadresume}
\func{wxThreadError}{Resume}{\void}
This function can only be called from another thread context.
+
\membersection{wxThread::SetConcurrency}\label{wxthreadsetconcurrency}
\func{static bool}{SetConcurrency}{\param{size\_t }{level}}
number of threads that the system tries to schedule to run in parallel.
The value of $0$ for {\it level} may be used to set the default one.
-Returns TRUE on success or FALSE otherwise (for example, if this function is
-not implemented for this platform - currently everything except Solaris).
+Returns \true on success or false otherwise (for example, if this function is
+not implemented for this platform -- currently everything except Solaris).
+
\membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy}
-\func{bool}{TestDestroy}{\void}
+\func{virtual bool}{TestDestroy}{\void}
This function should be called periodically by the thread to ensure that calls
to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will
-work. If it returns TRUE, the thread should exit as soon as possible.
+work. If it returns \true, the thread should exit as soon as possible.
+
+Notice that under some platforms (POSIX), implementation of
+\helpref{Pause}{wxthreadpause} also relies on this function being called, so
+not calling it would prevent both stopping and suspending thread from working.
+
\membersection{wxThread::This}\label{wxthreadthis}
not created with wxThread class. Generally speaking, the return value for such a thread
is undefined.
+
\membersection{wxThread::Yield}\label{wxthreadyield}
\func{void}{Yield}{\void}
Give the rest of the thread time slice to the system allowing the other threads to run.
See also \helpref{Sleep()}{wxthreadsleep}.
+
\membersection{wxThread::Wait}\label{wxthreadwait}
\constfunc{ExitCode}{Wait}{\void}
-Waits until the thread terminates and returns its exit code or {\tt (ExitCode)-1} on error.
+Gracefully terminates a joinable thread, either when the thread calls
+\helpref{TestDestroy}{wxthreadtestdestroy} or finished processing, and
+returns the value the thread returned from
+\helpref{wxThread::Entry}{wxthreadentry} or {\tt (ExitCode)-1} on error.
You can only Wait() for joinable (not detached) threads.
This function can only be called from another thread context.
+See \helpref{wxThread deletion}{deletionwxthread} for a broader explanation of this routine.
+