#endif // wxUSE_INTL
#if wxUSE_THREADS
- wxPendingEventsLocker = new wxCriticalSection;
+ wxHandlersWithPendingEventsLocker = new wxCriticalSection;
#endif
#ifndef __WXPALMOS__
m_mainLoop = NULL;
}
- delete wxPendingEvents;
- wxPendingEvents = NULL;
+ delete wxHandlersWithPendingEvents;
+ wxHandlersWithPendingEvents = NULL;
#if wxUSE_THREADS
- delete wxPendingEventsLocker;
- wxPendingEventsLocker = NULL;
+ delete wxHandlersWithPendingEventsLocker;
+ wxHandlersWithPendingEventsLocker = NULL;
#endif // wxUSE_THREADS
}
bool wxAppConsoleBase::HasPendingEvents() const
{
- wxENTER_CRIT_SECT( *wxPendingEventsLocker );
+ wxENTER_CRIT_SECT( *wxHandlersWithPendingEventsLocker );
- bool has = wxPendingEvents && !wxPendingEvents->IsEmpty();
+ bool has = wxHandlersWithPendingEvents && !wxHandlersWithPendingEvents->IsEmpty();
- wxLEAVE_CRIT_SECT( *wxPendingEventsLocker );
+ wxLEAVE_CRIT_SECT( *wxHandlersWithPendingEventsLocker );
return has;
}
void wxAppConsoleBase::ProcessPendingEvents()
{
#if wxUSE_THREADS
- if ( !wxPendingEventsLocker )
+ if ( !wxHandlersWithPendingEventsLocker )
return;
#endif
- wxENTER_CRIT_SECT( *wxPendingEventsLocker );
+ wxENTER_CRIT_SECT( *wxHandlersWithPendingEventsLocker );
- if (wxPendingEvents)
+ if (wxHandlersWithPendingEvents)
{
// iterate until the list becomes empty: the handlers remove themselves
// from it when they don't have any more pending events
- wxList::compatibility_iterator node = wxPendingEvents->GetFirst();
+ wxList::compatibility_iterator node = wxHandlersWithPendingEvents->GetFirst();
while (node)
{
// In ProcessPendingEvents(), new handlers might be add
// and we can safely leave the critical section here.
- wxLEAVE_CRIT_SECT( *wxPendingEventsLocker );
+ wxLEAVE_CRIT_SECT( *wxHandlersWithPendingEventsLocker );
wxEvtHandler *handler = (wxEvtHandler *)node->GetData();
handler->ProcessPendingEvents();
- wxENTER_CRIT_SECT( *wxPendingEventsLocker );
+ wxENTER_CRIT_SECT( *wxHandlersWithPendingEventsLocker );
// restart as the iterators could have been invalidated
- node = wxPendingEvents->GetFirst();
+ node = wxHandlersWithPendingEvents->GetFirst();
}
}
- wxLEAVE_CRIT_SECT( *wxPendingEventsLocker );
+ wxLEAVE_CRIT_SECT( *wxHandlersWithPendingEventsLocker );
}
void wxAppConsoleBase::WakeUpIdle()
bool wxAppConsoleBase::ProcessIdle()
{
+ // process pending wx events before sending idle events
+ ProcessPendingEvents();
+
wxIdleEvent event;
event.SetEventObject(this);