//
// TODO: Should we use XtAddInput() for wxX11 too? Or, vice versa, if there is
// no advantage in doing this compared to the generic way currently used
-// by wxX11, should we continue to use GTK/Motif- specific stuff?
+// by wxX11, should we continue to use GTK/Motif-specific stuff?
#if defined(__WXGTK__) || defined(__WXMOTIF__)
+ #define wxHAS_GUI_FDIOMANAGER
#define wxHAS_GUI_PROCESS_CALLBACKS
- #define wxHAS_GUI_SOCKET_MANAGER
-#endif
+#endif // ports using wxFDIOManager
-#ifdef __DARWIN__
+#if defined(__WXMAC__)
#define wxHAS_GUI_PROCESS_CALLBACKS
+ #define wxHAS_GUI_SOCKET_MANAGER
#endif
class WXDLLIMPEXP_CORE wxGUIAppTraits : public wxGUIAppTraitsBase
#endif
#if (defined(__WXMAC__) || defined(__WXCOCOA__)) && wxUSE_STDPATHS
- virtual wxStandardPathsBase& GetStandardPaths();
+ virtual wxStandardPaths& GetStandardPaths();
#endif
virtual wxPortId GetToolkitVersion(int *majVer = NULL, int *minVer = NULL) const;
wxArrayString& desc) const;
#endif // __WXGTK20____
-#if defined(__WXDEBUG__) && defined(__WXGTK20__)
+#if defined(__WXGTK20__)
virtual bool ShowAssertDialog(const wxString& msg);
#endif
-#if wxUSE_SOCKETS && defined(wxHAS_GUI_SOCKET_MANAGER)
+#if wxUSE_SOCKETS
+
+#ifdef wxHAS_GUI_SOCKET_MANAGER
virtual wxSocketManager *GetSocketManager();
#endif
+
+#ifdef wxHAS_GUI_FDIOMANAGER
+ virtual wxFDIOManager *GetFDIOManager();
+#endif
+
+#endif // wxUSE_SOCKETS
};
#endif // wxUSE_GUI