--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: osx/core/gsockosx.cpp
+// Purpose: wxSocketImpl implementation for OS X
+// Authors: Brian Victor, Vadim Zeitlin
+// Created: February 2002
+// RCS-ID: $Id$
+// Copyright: (c) 2002 Brian Victor
+// (c) 2008 Vadim Zeitlin
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#include "wx/wxprec.h"
+
+#if wxUSE_SOCKETS
+
+#include "wx/private/socket.h"
+#include "wx/unix/private/sockunix.h"
+#include "wx/apptrait.h"
+
+#include <CoreFoundation/CoreFoundation.h>
+
+namespace
+{
+
+// ----------------------------------------------------------------------------
+// global variables
+// ----------------------------------------------------------------------------
+
+// Sockets must use the event loop to monitor the events so we store a
+// reference to the main thread event loop here
+static CFRunLoopRef gs_mainRunLoop = NULL;
+
+// ----------------------------------------------------------------------------
+// Mac-specific socket implementation
+// ----------------------------------------------------------------------------
+
+class wxSocketImplMac : public wxSocketImplUnix
+{
+public:
+ wxSocketImplMac(wxSocketBase& wxsocket)
+ : wxSocketImplUnix(wxsocket)
+ {
+ m_socket = NULL;
+ m_source = NULL;
+ }
+
+ virtual ~wxSocketImplMac()
+ {
+ wxASSERT_MSG( !m_source && !m_socket, "forgot to call Close()?" );
+ }
+
+ // get the underlying socket: creates it on demand
+ CFSocketRef GetSocket() /* const */
+ {
+ if ( !m_socket )
+ Initialize();
+
+ return m_socket;
+ }
+
+private:
+ virtual void DoClose()
+ {
+ wxSocketManager * const manager = wxSocketManager::Get();
+ if ( manager )
+ {
+ manager->Uninstall_Callback(this, wxSOCKET_INPUT);
+ manager->Uninstall_Callback(this, wxSOCKET_OUTPUT);
+ }
+
+ // VZ: CFRunLoopRemoveSource() is probably unnecessary as
+ // CFSocketInvalidate() seems to do it internally from reading the
+ // docs, please remove it (and this comment) after testing
+ CFRunLoopRemoveSource(gs_mainRunLoop, m_source, kCFRunLoopCommonModes);
+ CFSocketInvalidate(m_socket);
+
+ CFRelease(m_source);
+ CFRelease(m_socket);
+ }
+
+ // initialize the data associated with the given socket
+ bool Initialize()
+ {
+ // we need a valid Unix socket to create a CFSocket
+ if ( m_fd < 0 )
+ return false;
+
+ CFSocketContext cont;
+ cont.version = 0; // this currently must be 0
+ cont.info = this; // pointer passed to our callback
+ cont.retain = NULL; // no need to retain/release/copy the
+ cont.release = NULL; // socket pointer, so all callbacks
+ cont.copyDescription = NULL; // can be left NULL
+
+ m_socket = CFSocketCreateWithNative
+ (
+ NULL, // default allocator
+ m_fd,
+ kCFSocketReadCallBack |
+ kCFSocketWriteCallBack |
+ kCFSocketConnectCallBack,
+ SocketCallback,
+ &cont
+ );
+ if ( !m_socket )
+ return false;
+
+ m_source = CFSocketCreateRunLoopSource(NULL, m_socket, 0);
+
+ if ( !m_source )
+ {
+ CFRelease(m_socket);
+ return false;
+ }
+
+ CFRunLoopAddSource(gs_mainRunLoop, m_source, kCFRunLoopCommonModes);
+
+ return true;
+ }
+
+ static void SocketCallback(CFSocketRef WXUNUSED(s),
+ CFSocketCallBackType callbackType,
+ CFDataRef WXUNUSED(address),
+ const void* data,
+ void* info)
+ {
+ wxSocketImplMac * const socket = static_cast<wxSocketImplMac *>(info);
+
+ switch (callbackType)
+ {
+ case kCFSocketConnectCallBack:
+ wxASSERT(!socket->m_server);
+ // KH: If data is non-NULL, the connect failed, do not call Detected_Write,
+ // which will only end up creating a spurious connect event because the
+ // call to getsocketopt SO_ERROR inexplicably returns no error.
+ // The change in behavior cannot be traced to any particular commit or
+ // timeframe so I'm not sure what to think, but after so many hours,
+ // this seems to address the issue and it's time to move on.
+ if (data == NULL)
+ socket->Detected_Write();
+ break;
+
+ case kCFSocketReadCallBack:
+ socket->Detected_Read();
+ break;
+
+ case kCFSocketWriteCallBack:
+ socket->Detected_Write();
+ break;
+
+ default:
+ wxFAIL_MSG( "unexpected socket callback" );
+ }
+ }
+
+ CFSocketRef m_socket;
+ CFRunLoopSourceRef m_source;
+
+ DECLARE_NO_COPY_CLASS(wxSocketImplMac)
+};
+
+} // anonymous namespace
+
+
+// ----------------------------------------------------------------------------
+// CoreFoundation implementation of wxSocketManager
+// ----------------------------------------------------------------------------
+
+class wxSocketManagerMac : public wxSocketManager
+{
+public:
+ virtual bool OnInit();
+ virtual void OnExit();
+
+ virtual wxSocketImpl *CreateSocket(wxSocketBase& wxsocket)
+ {
+ return new wxSocketImplMac(wxsocket);
+ }
+
+ virtual void Install_Callback(wxSocketImpl *socket, wxSocketNotify event);
+ virtual void Uninstall_Callback(wxSocketImpl *socket, wxSocketNotify event);
+
+private:
+ // return CFSocket callback mask corresponding to the given event (the
+ // socket parameter is needed because some events are interpreted
+ // differently depending on whether they happen on a server or on a client
+ // socket)
+ static int GetCFCallback(wxSocketImpl *socket, wxSocketNotify event);
+};
+
+bool wxSocketManagerMac::OnInit()
+{
+ // No need to store the main loop again
+ if (gs_mainRunLoop != NULL)
+ return true;
+
+ // Get the loop for the main thread so our events will actually fire.
+ // The common socket.cpp code will assert if initialize is called from a
+ // secondary thread, otherwise Mac would have the same problems as MSW
+ gs_mainRunLoop = CFRunLoopGetCurrent();
+ if ( !gs_mainRunLoop )
+ return false;
+
+ CFRetain(gs_mainRunLoop);
+
+ return true;
+}
+
+void wxSocketManagerMac::OnExit()
+{
+ // Release the reference count, and set the reference back to NULL
+ CFRelease(gs_mainRunLoop);
+ gs_mainRunLoop = NULL;
+}
+
+/* static */
+int wxSocketManagerMac::GetCFCallback(wxSocketImpl *socket, wxSocketNotify event)
+{
+ switch ( event )
+ {
+ case wxSOCKET_CONNECTION:
+ return socket->m_server ? kCFSocketReadCallBack
+ : kCFSocketConnectCallBack;
+
+ case wxSOCKET_LOST:
+ case wxSOCKET_INPUT:
+ return kCFSocketReadCallBack;
+
+ case wxSOCKET_OUTPUT:
+ return kCFSocketWriteCallBack;
+
+ case wxSOCKET_MAX_EVENT:
+ wxFAIL_MSG( "invalid wxSocketNotify" );
+ return 0;
+
+ default:
+ wxFAIL_MSG( "unknown wxSocketNotify" );
+ return 0;
+ }
+}
+
+void wxSocketManagerMac::Install_Callback(wxSocketImpl *socket_,
+ wxSocketNotify event)
+{
+ wxSocketImplMac * const socket = static_cast<wxSocketImplMac *>(socket_);
+
+ CFSocketEnableCallBacks(socket->GetSocket(), GetCFCallback(socket, event));
+}
+
+void wxSocketManagerMac::Uninstall_Callback(wxSocketImpl *socket_,
+ wxSocketNotify event)
+{
+ wxSocketImplMac * const socket = static_cast<wxSocketImplMac *>(socket_);
+
+ CFSocketDisableCallBacks(socket->GetSocket(), GetCFCallback(socket, event));
+}
+
+// set the wxBase variable to point to our wxSocketManager implementation
+//
+// see comments in wx/apptrait.h for the explanation of why do we do it
+// like this
+static struct ManagerSetter
+{
+ ManagerSetter()
+ {
+ static wxSocketManagerMac s_manager;
+ wxAppTraits::SetDefaultSocketManager(&s_manager);
+ }
+} gs_managerSetter;
+
+#endif // wxUSE_SOCKETS