+SOURCE=..\..\include\wx\msw\setup.h
+
+!IF "$(CFG)" == "gl - Win32 DLL Universal Unicode Release"
+
+# Begin Custom Build -
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "gl - Win32 DLL Universal Unicode Debug"
+
+# Begin Custom Build -
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "gl - Win32 DLL Universal Release"
+
+# Begin Custom Build -
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "gl - Win32 DLL Universal Debug"
+
+# Begin Custom Build -
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "gl - Win32 DLL Unicode Release"
+
+# Begin Custom Build - Creating ..\..\lib\vc_dll\mswu\wx\setup.h
+InputPath=..\include\wx\msw\setup.h
+
+"..\..\lib\vc_dll\mswu\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\..\lib\vc_dll\mswu\wx\setup.h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "gl - Win32 DLL Unicode Debug"
+
+# Begin Custom Build - Creating ..\..\lib\vc_dll\mswud\wx\setup.h
+InputPath=..\include\wx\msw\setup.h
+
+"..\..\lib\vc_dll\mswud\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\..\lib\vc_dll\mswud\wx\setup.h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "gl - Win32 DLL Release"
+
+# Begin Custom Build - Creating ..\..\lib\vc_dll\msw\wx\setup.h
+InputPath=..\include\wx\msw\setup.h
+
+"..\..\lib\vc_dll\msw\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\..\lib\vc_dll\msw\wx\setup.h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "gl - Win32 DLL Debug"
+
+# Begin Custom Build - Creating ..\..\lib\vc_dll\mswd\wx\setup.h
+InputPath=..\include\wx\msw\setup.h
+
+"..\..\lib\vc_dll\mswd\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\..\lib\vc_dll\mswd\wx\setup.h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "gl - Win32 Universal Unicode Release"
+
+# Begin Custom Build -
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "gl - Win32 Universal Unicode Debug"
+
+# Begin Custom Build -
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "gl - Win32 Universal Release"
+
+# Begin Custom Build -
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "gl - Win32 Universal Debug"
+
+# Begin Custom Build -
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "gl - Win32 Unicode Release"
+
+# Begin Custom Build - Creating ..\..\lib\vc_lib\mswu\wx\setup.h
+InputPath=..\include\wx\msw\setup.h
+
+"..\..\lib\vc_lib\mswu\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\..\lib\vc_lib\mswu\wx\setup.h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "gl - Win32 Unicode Debug"
+
+# Begin Custom Build - Creating ..\..\lib\vc_lib\mswud\wx\setup.h
+InputPath=..\include\wx\msw\setup.h
+
+"..\..\lib\vc_lib\mswud\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\..\lib\vc_lib\mswud\wx\setup.h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "gl - Win32 Release"
+
+# Begin Custom Build - Creating ..\..\lib\vc_lib\msw\wx\setup.h
+InputPath=..\include\wx\msw\setup.h
+
+"..\..\lib\vc_lib\msw\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\..\lib\vc_lib\msw\wx\setup.h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "gl - Win32 Debug"
+
+# Begin Custom Build - Creating ..\..\lib\vc_lib\mswd\wx\setup.h
+InputPath=..\include\wx\msw\setup.h
+
+"..\..\lib\vc_lib\mswd\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\..\lib\vc_lib\mswd\wx\setup.h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+