// Default resizing behaviour - if only ONE subwindow,
// resize to client rectangle size
+void wxFrame::OnIdle(wxIdleEvent& WXUNUSED(event) )
+{
+ DoMenuUpdates();
+}
+
+
+// update all menus
+void wxFrame::DoMenuUpdates()
+{
+ wxMenuBar* bar = GetMenuBar();
+
+ if ( bar != NULL )
+ {
+ int nCount = bar->GetMenuCount();
+ for (int n = 0; n < nCount; n++)
+ DoMenuUpdates(bar->GetMenu(n), (wxWindow*) NULL);
+ }
+}
+
+// update a menu and all submenus recursively
+void wxFrame::DoMenuUpdates(wxMenu* menu, wxWindow* WXUNUSED(focusWin))
+{
+ wxEvtHandler* evtHandler = GetEventHandler();
+ wxMenuItemList::Node* node = menu->GetMenuItems().GetFirst();
+ while (node)
+ {
+ wxMenuItem* item = node->GetData();
+ if ( !item->IsSeparator() )
+ {
+ wxWindowID id = item->GetId();
+ wxUpdateUIEvent event(id);
+ event.SetEventObject( this );
+
+ if (evtHandler->ProcessEvent(event))
+ {
+ if (event.GetSetText())
+ menu->SetLabel(id, event.GetText());
+ if (event.GetSetChecked())
+ menu->Check(id, event.GetChecked());
+ if (event.GetSetEnabled())
+ menu->Enable(id, event.GetEnabled());
+ }
+
+ if (item->GetSubMenu())
+ DoMenuUpdates(item->GetSubMenu(), (wxWindow*) NULL);
+ }
+ node = node->GetNext();
+ }
+}
+
void wxFrame::OnSize(wxSizeEvent& event)
{
// if we're using constraints - do use them
return pt;
}
-void wxFrame::GetClientSize(int *x, int *y) const
+void wxFrame::DoGetClientSize(int *x, int *y) const
{
- wxWindow::GetClientSize( x , y ) ;
+ wxWindow::DoGetClientSize( x , y ) ;
if ( GetStatusBar() )
{